Problem was that in case of Away3D setting object to null doesnt free memory.
Have You made experiment like this?: make in loop : var cube:Cube = new Cube(); scene.addChild(cube); scene.removeChild(cube); cube=null; This will cause to increase memory usage constantly up... On 9 Sty, 23:56, "Brian Bosak" <[email protected]> wrote: > ?One thing you could do is set objects that you are no longer using to null. > That will save a lot of memory as well, but it is generally more efficient > (in terms of RAM and CPU) to re-use existing objects as much as possible. > > -----Original Message----- > From: macgor > Sent: Sunday, January 09, 2011 4:52 PM > To: Away3D.dev > Subject: [away3d] Re: Garbage Collector - bad news > > so I started to rewrite my code to reuse instances of Away objects. > Current saved 99% of memory that previously leaked.. :) But this is > not how I'd like it to work...
