I notice in your snapshot that you have no shading at all, this possibly means 3 things:
1/ your model is not unically mapped 2/ you do not render in raytrace mode 3/ no face is found to be in range of a light, and the default ambient scene value is applied. ownshadows you can in case of single mesh get inner shadows in Prefab by openning the preferences panel and set ownshadow to true. however the result depends highly on the way the mapping is done. Mostly the code renders ok, if the surface of a face is smaller or equal to the area it represent on a map. if the map is applied bigger, the bigger its applied, the less it will look nice. To be honest, its totally unfriendly, and if you do not know exactly how it works it will not look nice. Not to mention, that like any prerendered map, the mesh need to be uniqualy mapped. In your case even fast render 2 should after few tweaks of the lights settings render a nice volume. extra tip: do you know you can reapply your rendered maps as render a second pass with other renderer? or share the same rendered map with other meshes? Play bits with the btns in previews of the maps... Fabrice On Jan 7, 2011, at 3:03 PM, Andrea Silvestri wrote: > I've found the problem: apparently dae files wants just UVW mapped materials. > So I've fixed and got this result: > http://dl.dropbox.com/u/4064417/buildingNoShadow.jpg > > Now, to make it look more realistic I would like to add shadows to be casted > in the grooves. > As you see, the light in prefab is on and there is no casted shadow. > How do I add them (in away3D as3 I mean)? > > Il 05/01/2011 20:41, Kris Meister ha scritto: >> That looks like AS2, i didn't even know there was an AS2 version of >> away3d. >> >> Anyway try the prefab tool. >> http://www.closier.nl/prefab/ >> >> I've had much luck optimizing in that and then exporting a new DAE. >> Though it also supports exporting as an AS3 class, which I've found >> very helpful to understand the inner workings of complex models. >> >> >> On Jan 4, 3:19 pm, Miroku<[email protected]> wrote: >>> Hi everyone I've got this collada file:http://pastebin.com/hRaUST29 >>> >>> exported from a 3D studio max model which is the lowest in this >>> image:http://dl.dropbox.com/u/4064417/building.jpg >>> >>> which I load with this code:http://pastebin.com/2Wbrq73X >>> >>> and I get this render:http://dl.dropbox.com/u/4064417/colladaLoad.jpg >>> >>> why can I see just the door and not the red walls nor the windows >>> without getting texture url errors?
