I'd like to have an effect like this:
http://dl.dropbox.com/u/4064417/buildingWantedShadow.jpg
nothing strange
Il 07/01/2011 15:25, Fabrice3D ha scritto:
I notice in your snapshot that you have no shading at all, this possibly means
3 things:
1/ your model is not unically mapped
2/ you do not render in raytrace mode
3/ no face is found to be in range of a light, and the default ambient scene
value is applied.
ownshadows
you can in case of single mesh get inner shadows in Prefab by openning the
preferences panel and set ownshadow to true.
however the result depends highly on the way the mapping is done. Mostly the
code renders ok, if the surface of a face is smaller or equal to the area it
represent
on a map. if the map is applied bigger, the bigger its applied, the less it
will look nice. To be honest, its totally unfriendly, and if you do not know
exactly how it works
it will not look nice. Not to mention, that like any prerendered map, the mesh
need to be uniqualy mapped.
In your case even fast render 2 should after few tweaks of the lights settings
render a nice volume.
extra tip: do you know you can reapply your rendered maps as render a second
pass with other renderer?
or share the same rendered map with other meshes?
Play bits with the btns in previews of the maps...
Fabrice
On Jan 7, 2011, at 3:03 PM, Andrea Silvestri wrote:
I've found the problem: apparently dae files wants just UVW mapped materials.
So I've fixed and got this result:
http://dl.dropbox.com/u/4064417/buildingNoShadow.jpg
Now, to make it look more realistic I would like to add shadows to be casted in
the grooves.
As you see, the light in prefab is on and there is no casted shadow.
How do I add them (in away3D as3 I mean)?
Il 05/01/2011 20:41, Kris Meister ha scritto:
That looks like AS2, i didn't even know there was an AS2 version of
away3d.
Anyway try the prefab tool.
http://www.closier.nl/prefab/
I've had much luck optimizing in that and then exporting a new DAE.
Though it also supports exporting as an AS3 class, which I've found
very helpful to understand the inner workings of complex models.
On Jan 4, 3:19 pm, Miroku<[email protected]> wrote:
Hi everyone I've got this collada file:http://pastebin.com/hRaUST29
exported from a 3D studio max model which is the lowest in this
image:http://dl.dropbox.com/u/4064417/building.jpg
which I load with this code:http://pastebin.com/2Wbrq73X
and I get this render:http://dl.dropbox.com/u/4064417/colladaLoad.jpg
why can I see just the door and not the red walls nor the windows
without getting texture url errors?