if this fix your issue, know that there is a grow class in materials.utils.data
if the background is black, it will bleed automatically the whole maps.

With the compliments of our friend Mario Klingemann who provided me the core of 
this class.

Fabrice

On Jan 7, 2011, at 7:42 PM, Peter Kapelyan wrote:

> Try to color in everything outside the uv map that is black a similiar color 
> to the rest of the green/brown. If that doesn't work it can be something else.
> 
> -Pete
> 
> On Fri, Jan 7, 2011 at 12:57 PM, Boby <[email protected]> wrote:
> Hi
> 
> I don't really know how to explain this with english words so i did
> some screenshots.
> 
> There is a "terrain" on my scene, composed of multiple meshes :
> http://boulkick.free.fr/away3d/demo/meshes.jpg
> with a bitmapmaterial for each of them (I quickly drew the uvmap on
> this) :
> http://boulkick.free.fr/away3d/demo/exempleuvmap.jpg
> 
> When the camera is on the top, everything is fine :
> http://boulkick.free.fr/away3d/demo/5.jpg
> http://boulkick.free.fr/away3d/demo/4.jpg
> 
> But when the camera is going down, there is somes black lines on the
> meshes borders :
> http://boulkick.free.fr/away3d/demo/3.jpg
> http://boulkick.free.fr/away3d/demo/2.jpg
> http://boulkick.free.fr/away3d/demo/1.jpg
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM

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