You probably have some scale applied somewhere in your code.

Fabrice

On Jan 8, 2011, at 17:10, Miroku <[email protected]> wrote:

> Hi everyone,
> I've got this dae model made with 3ds then imported in Prefab:
> 3Ds: http://dl.dropbox.com/u/4064417/buildingWantedShadow.jpg
> Prefab: http://dl.dropbox.com/u/4064417/buildingBlock1.JPG
> 
> I then modified that model in 3d max in order to make it taller and I
> got this result:
> 3ds: http://dl.dropbox.com/u/4064417/buildingAndBoundingBox3ds.JPG
> Prefab: http://dl.dropbox.com/u/4064417/buildingAndBoundingBox.JPG
> 
> as you see, the bounding box in Prefab is the same size as it was the
> first piece of building I showed you.
> I didn't think it was a problem since I exported it as Away3D AS3
> class and then loaded it in my project getting this:
> Away3D project: http://dl.dropbox.com/u/4064417/buildingWrong.JPG
> 
> as you see, it's the same size as the first block I've showed you but
> with compressed texture of the second one (the tall building)
> 
> Why is this happening?
> How can I fix it?
> 
> Thank you in advance!

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