You probably have some scale applied somewhere in your code. Fabrice
On Jan 8, 2011, at 17:10, Miroku <[email protected]> wrote: > Hi everyone, > I've got this dae model made with 3ds then imported in Prefab: > 3Ds: http://dl.dropbox.com/u/4064417/buildingWantedShadow.jpg > Prefab: http://dl.dropbox.com/u/4064417/buildingBlock1.JPG > > I then modified that model in 3d max in order to make it taller and I > got this result: > 3ds: http://dl.dropbox.com/u/4064417/buildingAndBoundingBox3ds.JPG > Prefab: http://dl.dropbox.com/u/4064417/buildingAndBoundingBox.JPG > > as you see, the bounding box in Prefab is the same size as it was the > first piece of building I showed you. > I didn't think it was a problem since I exported it as Away3D AS3 > class and then loaded it in my project getting this: > Away3D project: http://dl.dropbox.com/u/4064417/buildingWrong.JPG > > as you see, it's the same size as the first block I've showed you but > with compressed texture of the second one (the tall building) > > Why is this happening? > How can I fix it? > > Thank you in advance!
