I´v used Ali´s way and works perfectly.. i´v tried the array but for some reason (sure i didn´t writte properly something) don´t work.. No much time,so i continue.
Thanks to all... On Jan 7, 9:51 pm, Fabrice3D <[email protected]> wrote: > there is also a mesh array standard set into the as3 outputs. > myPrefaboutput.meshes --> array with all your meshes > > If you loop over it, you also can test on the names that you have either > defined in Prefab or your original 3d generator. > > if you have named the container of the body, and its holding more parts such > as interior, there is also in the as a containers array. > > Fabrice > > On Jan 7, 2011, at 8:56 PM, Aji Pamungkas wrote: > > > Hola, amigo... :D > > > You can access the tyres, by using "getChildByName" after your model has > > been loaded. For example : > > var leftTyre:Mesh = myCarModel.getChildByName("leftTyre") as Mesh; > > leftTyre.rotationX += 1; > > > On Fri, Jan 7, 2011 at 6:27 PM, amigo <[email protected]> wrote: > > Amazing this Prefab. > > I allready have my car with four wheels independent from Prefab loaded > > correctly in as3, after a few issues..=) > > > I´m trying of course that the tyres roll and turn but i don´t find how > > refer to that object. The car.as is already following the physics, but > > how can be done to the tyres?. > > > This is going smooth and easy, thanks to all.. > > > -- > > Aji Pamungkas > >
