I´v used Ali´s way and works perfectly..
i´v tried the array but for some reason (sure i didn´t writte properly
something) don´t work..
No much time,so i continue.

Thanks to all...

On Jan 7, 9:51 pm, Fabrice3D <[email protected]> wrote:
> there is also a mesh array standard set into the as3 outputs.
> myPrefaboutput.meshes --> array with all your meshes
>
> If you loop over it, you also can test on the names that you have either 
> defined in Prefab or your original 3d generator.
>
> if you have named the container of the body, and its holding more parts such 
> as interior, there is also in the as a containers array.
>
> Fabrice
>
> On Jan 7, 2011, at 8:56 PM, Aji Pamungkas wrote:
>
> > Hola, amigo... :D
>
> > You can access the tyres, by using "getChildByName" after your model has 
> > been loaded. For example :
> >   var leftTyre:Mesh = myCarModel.getChildByName("leftTyre") as Mesh;
> >   leftTyre.rotationX += 1;
>
> > On Fri, Jan 7, 2011 at 6:27 PM, amigo <[email protected]> wrote:
> > Amazing this Prefab.
> > I allready have my car with four wheels independent from Prefab loaded
> > correctly in as3, after a few issues..=)
>
> > I´m trying of course that the tyres roll and turn but i don´t find how
> > refer to that object. The car.as is already following the physics, but
> > how can be done to the tyres?.
>
> > This is going smooth and easy, thanks to all..
>
> > --
> > Aji Pamungkas
>
>

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