thx Joshua. There are plenty messages that certainly could use bits of 
finetuning (read: total rewrite) as well, so please feel free send me 
corrections.

Fabrice

On Jan 9, 2011, at 1:35 AM, Joshua Granick wrote:

> Haha, yeah.
> 
> Not only is grace important for non-native English speakers, this is all free 
> software :)
> 
> 
> I might write it like this:
> 
> 
> Warning: The loaded model "MyModel.dae" contains invalid or defective 
> geometry or UV data.
> 
> Some of this data has been repaired, but other data (such as proper UV 
> mapping) is probably ruined. You should consider using a different export 
> format or correcting this file using a 3D model editor.
> 
> 20 out of 42 UV definitions were invalid. Default UV's have been applied to 
> avoid a possible application crash.
> 
> 
> 
> On Sat, 08 Jan 2011 15:41:20 -0800, Fabrice3D <[email protected]> wrote:
> 
>> first: Prefab is dev and maintained by an old french guy: So funcky english 
>> is tolerated!
>> I'll update the message with "not valid" as I do not think "invalid" is 
>> correct either no?
>> 
>> Now the message translation:
>> of 42 uv's objects tested, Prefab found 20 where either :
>> 1/ no uv definition was found, Prefab would then generate new ones, if there 
>> are no neighbour faces found on 3 sides of the "not valid" face
>> that the app could use the restore the missing uv data, default values u/v 
>> 0/1, 0/.5, 1/0 are set.
>> In most cases, especially with Sketchup, no uv's were found and default is 
>> applied.
>> 2/ you have uv's out of range either higher than 1 or lower than 0. Often 
>> found from generators where repeat is standard in buildin uv editors or map 
>> projectors.
>> 3/ uv's are defined but values are NaN's. Some exporters are either having 
>> errors or totally mess up uvs, such as .3ds or .ase exports from AC3D for 
>> instance.
>> 
>> That's why it looks weird once loaded. Because the mapping you have defined 
>> is totally wrong.
>> 
>>> would it be best to avoid SketchUp and simply use Prefab for all 3D editing 
>>> functions
>> There is no modeling feature yet in Prefab. Which would be indeed very handy 
>> for this kind of cases and beyond...
>> Pitty you cannot see yet what runs on my screen atm ;)
>> 
>> When it comes to uv edits, sure Prefab's editor should do the trick.
>> 
>> Fabrice
>> 
>> On Jan 8, 2011, at 10:26 PM, Brian Bosak wrote:
>> 
>>> ?Hi. I am trying to load a DAE file from SketchUp and am getting UV errors 
>>> when attempting to open the file in Prefab. If I load it directly through 
>>> Away3D using one of the loader classes, it simply fails with an exception. 
>>> In Prefab, the following message appears:
>>> "The model loaded holds defect or unvalid information (why isn't it 
>>> invalid?) in its geometry definition. Some of the data was repaired but 
>>> uvmapping being probably ruined you should correct this model in a 3D 
>>> editor..."
>>> "20 invalid UV definition was found during the parsing of 42 UV's objects. 
>>> Default uv's were applied to avoid possible crashes in this application"
>>> The model did show up with incorrect UV mapping, making my brick building 
>>> look really strange, and it doesn't appear that BSP mapping works correctly 
>>> either....
>>> If I create 3D models in Blender, those load OK, but models from SketchUp 
>>> don't seem to load correctly. Even extremely simple models such as basic 
>>> blocks. With this many problems (no offense intended to any developers; I 
>>> know how hard it must be to make such a wonderful 3D engine. Other 3D 
>>> engines for Flash, and even desktop 3D engines such as XNA have similar 
>>> problems. Away3D seems to support a lot more formats than other engines); 
>>> would it be best to avoid SketchUp and simply use Prefab for all 3D editing 
>>> functions?
>> 
> 
> 
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