yes, you can apply per object only, take a look at Rob's room demo code for implementation
Fabrice On Jan 20, 2011, at 2:29 AM, Julien wrote: > Oh i see, i was thinking about something like that. > That you very much for your reply and your time Fabrice. > > I have just one more question. > Is it possible to execute some Z ordering with only 2 objects ? > Not the whole scene. > > Basically i have a ground with a character on it. > And instead of applying the Z-Ordering on the whole ground, i would > like to apply it only on the faces where my character is situated. > Because Flash is so slow and limited for 3D i am forced to do things > like that... > > Thank you again for your time ! > > > > > On Jan 20, 1:37 am, Fabrice3D <[email protected]> wrote: >> if you want toggle renderers, >> you can use >> engine.view.renderer = Renderer.INTERSECTING_OBJECTS; >> when you stop enterfame >> then call view.render(); >> >> and set >> engine.view.renderer = Renderer.BASIC; >> before set on enterFrame... >> >> to draw something, simply call engine.view.render(); >> >> Fabrice >> >> On Jan 19, 2011, at 5:23 PM, Julien wrote: >> >>> Hi all ! >> >>> I would like to correct the Z-ordering of my scene with >>> Renderer.INTERSECTING_OBJECTS. >>> It is working very good but i would like to execute it only 1 frame. >> >>> Right now, i use it like this : >>> engine.view.renderer = Renderer.INTERSECTING_OBJECTS; >> >>> And the Renderer is constantly updated onEnterFrame. >>> It totally kill the framerate of my game. >> >>> So i would like to update the view only for crucial moments. >>> Thank you very much for any help. >> >>> Regards. >> >>
