I can tell you only based on what I have seen at Adobe Max
Molehill presentation as well as some info I heard from a friend of mine
that got the Player for tests from Adobe (being their solution partner).
 First you have all the current 2.5 API ,and part of it you will use with
the Molehill API as you will need to push vertices (and triangles) in
Vector3D and heavily use Matrix3D for their transformation. Now the stress
is really on HEAVY USE of this stuff.The Molehill is really low level shit
(you have got even some Assembly chunks there). It is even not like an
OpenGL or Direct3D . It does resemble these libs in some way ,primary by the
way you write the stuff. But think of it this way :In Molehill you even
don't have a camera ,no lights ,no primitives .All the tools you will get
will deal with vertices and triangles manipulation .So it is really
designated for experienced 3d programmers.Anyways, first I am sure that
Away3D engine will make Molehill "user friendly" ,but if you really plan to
write your own 3d engine with it, DirectX and OpenGL can be really helpful .

On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]> wrote:

> On 04/02/2011 18:41, Michael Iv wrote:
>
>> It is going to open a completely new Flash 3d Era ... Were the latest
>> Adobe Max showcases not enough to get it ? :)
>>
>>  I am wondering what kind of classes and methods we will get access to.
> What can we use to our advantage by already knowing Away3D and
> Papervision3D?
>
> What kinds of new maths tools will we need? Quaternions, for example?
>
> Do we just wait, or are there specifics we can get on with now?
>
> John
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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