I worked with XNA , nothing low level there ,you do have lights ,cams ,etc...
On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <[email protected]>wrote: > “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the > managed library for DirectX)! > > *From:* Michael Iv <[email protected]> > *Sent:* Friday, February 04, 2011 1:45 PM > *To:* [email protected] > *Subject:* Re: [away3d] Re: Ten dollars today > > I can tell you only based on what I have seen at Adobe Max Molehill > presentation as well as some info I heard from a friend of mine that got the > Player for tests from Adobe (being their solution partner). First you have > all the current 2.5 API ,and part of it you will use with the Molehill API > as you will need to push vertices (and triangles) in Vector3D and heavily > use Matrix3D for their transformation. Now the stress is really on HEAVY USE > of this stuff.The Molehill is really low level shit (you have got even some > Assembly chunks there). It is even not like an OpenGL or Direct3D . It does > resemble these libs in some way ,primary by the way you write the stuff. But > think of it this way :In Molehill you even don't have a camera ,no lights > ,no primitives .All the tools you will get will deal with vertices and > triangles manipulation .So it is really designated for experienced 3d > programmers.Anyways, first I am sure that Away3D engine will make Molehill > "user friendly" ,but if you really plan to write your own 3d engine with it, > DirectX and OpenGL can be really helpful . > > On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]>wrote: > >> On 04/02/2011 18:41, Michael Iv wrote: >> >>> It is going to open a completely new Flash 3d Era ... Were the latest >>> Adobe Max showcases not enough to get it ? :) >>> >>> I am wondering what kind of classes and methods we will get access to. >> What can we use to our advantage by already knowing Away3D and >> Papervision3D? >> >> What kinds of new maths tools will we need? Quaternions, for example? >> >> Do we just wait, or are there specifics we can get on with now? >> >> John >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
