I worked with XNA , nothing low level there ,you do have lights ,cams
,etc...

On Sun, Feb 6, 2011 at 5:43 PM, Brian Bosak <[email protected]>wrote:

>   “No lights, no camera, no primitives”. Sounds familiar... Like XNA (the
> managed library for DirectX)!
>
>  *From:* Michael Iv <[email protected]>
> *Sent:* Friday, February 04, 2011 1:45 PM
> *To:* [email protected]
> *Subject:* Re: [away3d] Re: Ten dollars today
>
>  I can tell you only based on what I have seen at Adobe Max Molehill
> presentation as well as some info I heard from a friend of mine that got the
> Player for tests from Adobe (being their solution partner).  First you have
> all the current 2.5 API ,and part of it you will use with the Molehill API
> as you will need to push vertices (and triangles) in Vector3D and heavily
> use Matrix3D for their transformation. Now the stress is really on HEAVY USE
> of this stuff.The Molehill is really low level shit (you have got even some
> Assembly chunks there). It is even not like an OpenGL or Direct3D . It does
> resemble these libs in some way ,primary by the way you write the stuff. But
> think of it this way :In Molehill you even don't have a camera ,no lights
> ,no primitives .All the tools you will get will deal with vertices and
> triangles manipulation .So it is really designated for experienced 3d
> programmers.Anyways, first I am sure that Away3D engine will make Molehill
> "user friendly" ,but if you really plan to write your own 3d engine with it,
> DirectX and OpenGL can be really helpful .
>
> On Fri, Feb 4, 2011 at 9:25 PM, John McCormack <[email protected]>wrote:
>
>> On 04/02/2011 18:41, Michael Iv wrote:
>>
>>> It is going to open a completely new Flash 3d Era ... Were the latest
>>> Adobe Max showcases not enough to get it ? :)
>>>
>>> I am wondering what kind of classes and methods we will get access to.
>> What can we use to our advantage by already knowing Away3D and
>> Papervision3D?
>>
>> What kinds of new maths tools will we need? Quaternions, for example?
>>
>> Do we just wait, or are there specifics we can get on with now?
>>
>> John
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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