> I want PVS to do the job and make other areas invisible... Thats the whole idea. If a node is supposed to be invisible from the camera point of view, so does its content. Fabrice
On Feb 9, 2011, at 12:32 PM, Baraba wrote: > Hi again, I have one more question: > If I dinamically add objects to the BSPTree do they have an impact on > PVS? In my case - I think not (only objects from .awd generated in > Prefab). > > (I'm experimenting with PVS. I have potentially coplex scenes in > separated areas. I want those areas to be separated as less as thay > can be. In the same time I want PVS to do the job and make other > areas invisible...) >
