>  I want PVS to do the job and make other areas invisible...
Thats the whole idea. If a node is supposed to be invisible from the camera 
point of view, 
so does its content.
Fabrice 

On Feb 9, 2011, at 12:32 PM, Baraba wrote:

> Hi again, I have one more question:
> If I dinamically add objects to the BSPTree do they have an impact on
> PVS? In my case - I think not (only objects from .awd generated in
> Prefab).
> 
> (I'm experimenting with PVS. I have potentially coplex scenes in
> separated areas. I want those areas to be separated as less as thay
> can be. In the same time  I want PVS to do the job and make other
> areas invisible...)
> 

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