thats because the nodes are predefined in Prefab If you need to hide more, simply add these walls to the mesh that you use for the bsp export. Adding them afterwards in Away simply adds a wall, nothing more.
Fabrice On Feb 9, 2011, at 3:56 PM, Baraba wrote: > I know that... but I'm adding new wall-objects to hide areas better > and nothing happens. Walls' dimensions are ok... > > On Feb 9, 2:16 pm, Fabrice3D <[email protected]> wrote: >>> I want PVS to do the job and make other areas invisible... >> >> Thats the whole idea. If a node is supposed to be invisible from the camera >> point of view, >> so does its content. >> Fabrice >> >> On Feb 9, 2011, at 12:32 PM, Baraba wrote: >> >>> Hi again, I have one more question: >>> If I dinamically add objects to the BSPTree do they have an impact on >>> PVS? In my case - I think not (only objects from .awd generated in >>> Prefab). >> >>> (I'm experimenting with PVS. I have potentially coplex scenes in >>> separated areas. I want those areas to be separated as less as thay >>> can be. In the same time I want PVS to do the job and make other >>> areas invisible...)
