I know that... but I'm adding new wall-objects to hide areas better
and nothing happens. Walls' dimensions are ok...

On Feb 9, 2:16 pm, Fabrice3D <[email protected]> wrote:
> >  I want PVS to do the job and make other areas invisible...
>
> Thats the whole idea. If a node is supposed to be invisible from the camera 
> point of view,
> so does its content.
> Fabrice
>
> On Feb 9, 2011, at 12:32 PM, Baraba wrote:
>
> > Hi again, I have one more question:
> > If I dinamically add objects to the BSPTree do they have an impact on
> > PVS? In my case - I think not (only objects from .awd generated in
> > Prefab).
>
> > (I'm experimenting with PVS. I have potentially coplex scenes in
> > separated areas. I want those areas to be separated as less as thay
> > can be. In the same time  I want PVS to do the job and make other
> > areas invisible...)

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