I know that... but I'm adding new wall-objects to hide areas better and nothing happens. Walls' dimensions are ok...
On Feb 9, 2:16 pm, Fabrice3D <[email protected]> wrote: > > I want PVS to do the job and make other areas invisible... > > Thats the whole idea. If a node is supposed to be invisible from the camera > point of view, > so does its content. > Fabrice > > On Feb 9, 2011, at 12:32 PM, Baraba wrote: > > > Hi again, I have one more question: > > If I dinamically add objects to the BSPTree do they have an impact on > > PVS? In my case - I think not (only objects from .awd generated in > > Prefab). > > > (I'm experimenting with PVS. I have potentially coplex scenes in > > separated areas. I want those areas to be separated as less as thay > > can be. In the same time I want PVS to do the job and make other > > areas invisible...)
