No it was not,

The tutorial I have been using is this one:
http://www.flash-3d.net/2010/11/loading-complex-models-with-away3d/

I have tried exporting models from maya as well as 3dsMax to .dae
format but for some reason nothing works.

I either get a blank white screen or a run time error. I get Error
#1009: Cannot access a property or method of a null object reference.

If someone could please help me it would be wonderful, this has been
such a pain.

I spoke to another person recently who told me to simply change  var
loader3D:Loader3D = Collada.load("daeModel/cow.dae");  to
 var loader3D:Loader3D = Obj.load("daeModel/ship.obj"); and use .obj
files instead of .dae because they are problematic but the one .obj I
had simply gave me a blank screen as well. I do not get wireframe,
circles like others have  had problems with or anything just a while
screen.

On Jan 31, 5:25 pm, "Brian Bosak" <[email protected]> wrote:
> ?Was the model made in SketchUp by any chance? Lots of people have had
> problems importing SketchUp DAE models. Not just problems with Away3D, but
> many other projects as well; including Blender. If it's a SketchUp model,
> try tweaking the export 'options' a bit to see if you can fix it. Sometimes
> that helps, sometimes it doesn't.
>
>
>
>
>
>
>
> -----Original Message-----
> From: Andrew
> Sent: Monday, January 31, 2011 5:39 AM
> To: Away3D.dev
> Subject: [away3d] Problems Importing .dae Models
>
> I am currently working on a school project where I am using Adobe Air
> to try and create a periscope game for the Android platform.
> I have been looking through multiple forums/tutorials to figure out
> how to import models and have thankfully figured it out but for some
> reason I am only able to import one model (a cow) and any other .dae I
> try to import simply leaves me with a black white screen.
>
> Does Away3d have a size restriction for importing 3d models? the cow I
> have is only about 50kb where the others I have are at least 100kb.. I
> would be very surprised if I was forced to only use models 50kb or
> smaller but I have had a lot of trouble researching this.
>
> I have included the code below, I would include the 3d models as well
> but I have no idea how to attach items on this forum.
>
> If anyone could help me figure out how to get other models to appear
> it would be greatly appreciated. It baffles me that I am able to
> import the cow model which is relatively detailed but no other model I
> find. I was also able to make a cube appear (7kb).
>
> I am at a loss right now on what to do and any help would be amazing.
> Thank you in advance.
>
> package
> {
> import away3d.containers.ObjectContainer3D;
> import away3d.containers.View3D;
> import away3d.events.Loader3DEvent;
> import away3d.loaders.Collada;
> import away3d.loaders.Loader3D;
>
> import flash.display.Sprite;
> import flash.events.Event;
>
> public class Main extends Sprite
> {
> protected var cow:ObjectContainer3D;
> protected var view:View3D;
> protected var i:int = 0;
>
> public function Main()
> {
> super();
> this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
> }
>
> protected function onAddedToStage(event:Event):void
> {
> createChildren();
> loadModel();
> startRendering();
> }
>
> protected function createChildren():void
> {
> view = new View3D({x:stage.stageWidth/2, y:stage.stageHeight/2});
> addChild(view);
> }
>
> protected function loadModel():void
> {
> var loader3D:Loader3D = Collada.load("daeModel/cow.dae");
> loader3D.addEventListener(Loader3DEvent.LOAD_SUCCESS,
> onModelLoadSuccess);
> }
>
> protected function onModelLoadSuccess(event:Loader3DEvent):void
> {
>
> cow = event.loader.handle as ObjectContainer3D;
> cow.scale(100);
> cow.moveDown(1);
> view.scene.addChild(cow);
> }
>
> protected function startRendering():void
> {
> addEventListener(Event.ENTER_FRAME, onRenderTick);
> }
>
> protected function onRenderTick(event:Event = null):void
> {
>
> //Render View
> view.render();
>
> //If our cow is ready - spin
> if (cow)
> {
> cow.yaw(5);
>
> }
> }
> }
> }

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