Also getting the same problem with loading a dae using the example above. Nothing shows up (white screen). No errors..
On Feb 9, 1:51 pm, Fabrice3D <[email protected]> wrote: > > #1009: Cannot access a property or method of a null object reference. > > this error does not say the obj loading has failed. > it says you have a null object. It can be anything... > > on your listener loadComplete, trace(e.loader.handle); //--> e == LoaderEvent > is it null? if not, you might try to fix a non-bug... > > Fabrice > > On Feb 9, 2011, at 8:33 PM, Andrew wrote: > > > > > > > > > No it was not, > > > The tutorial I have been using is this one: > >http://www.flash-3d.net/2010/11/loading-complex-models-with-away3d/ > > > I have tried exporting models from maya as well as 3dsMax to .dae > > format but for some reason nothing works. > > > I either get a blank white screen or a run time error. I get Error > > #1009: Cannot access a property or method of a null object reference. > > > If someone could please help me it would be wonderful, this has been > > such a pain. > > > I spoke to another person recently who told me to simply change var > > loader3D:Loader3D = Collada.load("daeModel/cow.dae"); to > > var loader3D:Loader3D = Obj.load("daeModel/ship.obj"); and use .obj > > files instead of .dae because they are problematic but the one .obj I > > had simply gave me a blank screen as well. I do not get wireframe, > > circles like others have had problems with or anything just a while > > screen. > > > On Jan 31, 5:25 pm, "Brian Bosak" <[email protected]> wrote: > >> ?Was the model made in SketchUp by any chance? Lots of people have had > >> problems importing SketchUp DAE models. Not just problems with Away3D, but > >> many other projects as well; including Blender. If it's a SketchUp model, > >> try tweaking the export 'options' a bit to see if you can fix it. Sometimes > >> that helps, sometimes it doesn't. > > >> -----Original Message----- > >> From: Andrew > >> Sent: Monday, January 31, 2011 5:39 AM > >> To: Away3D.dev > >> Subject: [away3d] Problems Importing .dae Models > > >> I am currently working on a school project where I am using Adobe Air > >> to try and create a periscope game for the Android platform. > >> I have been looking through multiple forums/tutorials to figure out > >> how to import models and have thankfully figured it out but for some > >> reason I am only able to import one model (a cow) and any other .dae I > >> try to import simply leaves me with a black white screen. > > >> Does Away3d have a size restriction for importing 3d models? the cow I > >> have is only about 50kb where the others I have are at least 100kb.. I > >> would be very surprised if I was forced to only use models 50kb or > >> smaller but I have had a lot of trouble researching this. > > >> I have included the code below, I would include the 3d models as well > >> but I have no idea how to attach items on this forum. > > >> If anyone could help me figure out how to get other models to appear > >> it would be greatly appreciated. It baffles me that I am able to > >> import the cow model which is relatively detailed but no other model I > >> find. I was also able to make a cube appear (7kb). > > >> I am at a loss right now on what to do and any help would be amazing. > >> Thank you in advance. > > >> package > >> { > >> import away3d.containers.ObjectContainer3D; > >> import away3d.containers.View3D; > >> import away3d.events.Loader3DEvent; > >> import away3d.loaders.Collada; > >> import away3d.loaders.Loader3D; > > >> import flash.display.Sprite; > >> import flash.events.Event; > > >> public class Main extends Sprite > >> { > >> protected var cow:ObjectContainer3D; > >> protected var view:View3D; > >> protected var i:int = 0; > > >> public function Main() > >> { > >> super(); > >> this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage); > >> } > > >> protected function onAddedToStage(event:Event):void > >> { > >> createChildren(); > >> loadModel(); > >> startRendering(); > >> } > > >> protected function createChildren():void > >> { > >> view = new View3D({x:stage.stageWidth/2, y:stage.stageHeight/2}); > >> addChild(view); > >> } > > >> protected function loadModel():void > >> { > >> var loader3D:Loader3D = Collada.load("daeModel/cow.dae"); > >> loader3D.addEventListener(Loader3DEvent.LOAD_SUCCESS, > >> onModelLoadSuccess); > >> } > > >> protected function onModelLoadSuccess(event:Loader3DEvent):void > >> { > > >> cow = event.loader.handle as ObjectContainer3D; > >> cow.scale(100); > >> cow.moveDown(1); > >> view.scene.addChild(cow); > >> } > > >> protected function startRendering():void > >> { > >> addEventListener(Event.ENTER_FRAME, onRenderTick); > >> } > > >> protected function onRenderTick(event:Event = null):void > >> { > > >> //Render View > >> view.render(); > > >> //If our cow is ready - spin > >> if (cow) > >> { > >> cow.yaw(5); > > >> } > >> } > >> } > >> }
