Also getting the same problem with loading a dae using the example
above.  Nothing shows up (white screen). No errors..

On Feb 9, 1:51 pm, Fabrice3D <[email protected]> wrote:
> > #1009: Cannot access a property or method of a null object reference.
>
> this error does not say the obj loading has failed.
> it says you have a null object. It can be anything...
>
> on your listener loadComplete, trace(e.loader.handle);  //--> e == LoaderEvent
> is it null? if not, you might try to fix a non-bug...
>
> Fabrice
>
> On Feb 9, 2011, at 8:33 PM, Andrew wrote:
>
>
>
>
>
>
>
> > No it was not,
>
> > The tutorial I have been using is this one:
> >http://www.flash-3d.net/2010/11/loading-complex-models-with-away3d/
>
> > I have tried exporting models from maya as well as 3dsMax to .dae
> > format but for some reason nothing works.
>
> > I either get a blank white screen or a run time error. I get Error
> > #1009: Cannot access a property or method of a null object reference.
>
> > If someone could please help me it would be wonderful, this has been
> > such a pain.
>
> > I spoke to another person recently who told me to simply change  var
> > loader3D:Loader3D = Collada.load("daeModel/cow.dae");  to
> > var loader3D:Loader3D = Obj.load("daeModel/ship.obj"); and use .obj
> > files instead of .dae because they are problematic but the one .obj I
> > had simply gave me a blank screen as well. I do not get wireframe,
> > circles like others have  had problems with or anything just a while
> > screen.
>
> > On Jan 31, 5:25 pm, "Brian Bosak" <[email protected]> wrote:
> >> ?Was the model made in SketchUp by any chance? Lots of people have had
> >> problems importing SketchUp DAE models. Not just problems with Away3D, but
> >> many other projects as well; including Blender. If it's a SketchUp model,
> >> try tweaking the export 'options' a bit to see if you can fix it. Sometimes
> >> that helps, sometimes it doesn't.
>
> >> -----Original Message-----
> >> From: Andrew
> >> Sent: Monday, January 31, 2011 5:39 AM
> >> To: Away3D.dev
> >> Subject: [away3d] Problems Importing .dae Models
>
> >> I am currently working on a school project where I am using Adobe Air
> >> to try and create a periscope game for the Android platform.
> >> I have been looking through multiple forums/tutorials to figure out
> >> how to import models and have thankfully figured it out but for some
> >> reason I am only able to import one model (a cow) and any other .dae I
> >> try to import simply leaves me with a black white screen.
>
> >> Does Away3d have a size restriction for importing 3d models? the cow I
> >> have is only about 50kb where the others I have are at least 100kb.. I
> >> would be very surprised if I was forced to only use models 50kb or
> >> smaller but I have had a lot of trouble researching this.
>
> >> I have included the code below, I would include the 3d models as well
> >> but I have no idea how to attach items on this forum.
>
> >> If anyone could help me figure out how to get other models to appear
> >> it would be greatly appreciated. It baffles me that I am able to
> >> import the cow model which is relatively detailed but no other model I
> >> find. I was also able to make a cube appear (7kb).
>
> >> I am at a loss right now on what to do and any help would be amazing.
> >> Thank you in advance.
>
> >> package
> >> {
> >> import away3d.containers.ObjectContainer3D;
> >> import away3d.containers.View3D;
> >> import away3d.events.Loader3DEvent;
> >> import away3d.loaders.Collada;
> >> import away3d.loaders.Loader3D;
>
> >> import flash.display.Sprite;
> >> import flash.events.Event;
>
> >> public class Main extends Sprite
> >> {
> >> protected var cow:ObjectContainer3D;
> >> protected var view:View3D;
> >> protected var i:int = 0;
>
> >> public function Main()
> >> {
> >> super();
> >> this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
> >> }
>
> >> protected function onAddedToStage(event:Event):void
> >> {
> >> createChildren();
> >> loadModel();
> >> startRendering();
> >> }
>
> >> protected function createChildren():void
> >> {
> >> view = new View3D({x:stage.stageWidth/2, y:stage.stageHeight/2});
> >> addChild(view);
> >> }
>
> >> protected function loadModel():void
> >> {
> >> var loader3D:Loader3D = Collada.load("daeModel/cow.dae");
> >> loader3D.addEventListener(Loader3DEvent.LOAD_SUCCESS,
> >> onModelLoadSuccess);
> >> }
>
> >> protected function onModelLoadSuccess(event:Loader3DEvent):void
> >> {
>
> >> cow = event.loader.handle as ObjectContainer3D;
> >> cow.scale(100);
> >> cow.moveDown(1);
> >> view.scene.addChild(cow);
> >> }
>
> >> protected function startRendering():void
> >> {
> >> addEventListener(Event.ENTER_FRAME, onRenderTick);
> >> }
>
> >> protected function onRenderTick(event:Event = null):void
> >> {
>
> >> //Render View
> >> view.render();
>
> >> //If our cow is ready - spin
> >> if (cow)
> >> {
> >> cow.yaw(5);
>
> >> }
> >> }
> >> }
> >> }

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