> #1009: Cannot access a property or method of a null object reference.
this error does not say the obj loading has failed.
it says you have a null object. It can be anything...

on your listener loadComplete, trace(e.loader.handle);  //--> e == LoaderEvent
is it null? if not, you might try to fix a non-bug...

Fabrice

On Feb 9, 2011, at 8:33 PM, Andrew wrote:

> No it was not,
> 
> The tutorial I have been using is this one:
> http://www.flash-3d.net/2010/11/loading-complex-models-with-away3d/
> 
> I have tried exporting models from maya as well as 3dsMax to .dae
> format but for some reason nothing works.
> 
> I either get a blank white screen or a run time error. I get Error
> #1009: Cannot access a property or method of a null object reference.
> 
> If someone could please help me it would be wonderful, this has been
> such a pain.
> 
> I spoke to another person recently who told me to simply change  var
> loader3D:Loader3D = Collada.load("daeModel/cow.dae");  to
> var loader3D:Loader3D = Obj.load("daeModel/ship.obj"); and use .obj
> files instead of .dae because they are problematic but the one .obj I
> had simply gave me a blank screen as well. I do not get wireframe,
> circles like others have  had problems with or anything just a while
> screen.
> 
> On Jan 31, 5:25 pm, "Brian Bosak" <[email protected]> wrote:
>> ?Was the model made in SketchUp by any chance? Lots of people have had
>> problems importing SketchUp DAE models. Not just problems with Away3D, but
>> many other projects as well; including Blender. If it's a SketchUp model,
>> try tweaking the export 'options' a bit to see if you can fix it. Sometimes
>> that helps, sometimes it doesn't.
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> -----Original Message-----
>> From: Andrew
>> Sent: Monday, January 31, 2011 5:39 AM
>> To: Away3D.dev
>> Subject: [away3d] Problems Importing .dae Models
>> 
>> I am currently working on a school project where I am using Adobe Air
>> to try and create a periscope game for the Android platform.
>> I have been looking through multiple forums/tutorials to figure out
>> how to import models and have thankfully figured it out but for some
>> reason I am only able to import one model (a cow) and any other .dae I
>> try to import simply leaves me with a black white screen.
>> 
>> Does Away3d have a size restriction for importing 3d models? the cow I
>> have is only about 50kb where the others I have are at least 100kb.. I
>> would be very surprised if I was forced to only use models 50kb or
>> smaller but I have had a lot of trouble researching this.
>> 
>> I have included the code below, I would include the 3d models as well
>> but I have no idea how to attach items on this forum.
>> 
>> If anyone could help me figure out how to get other models to appear
>> it would be greatly appreciated. It baffles me that I am able to
>> import the cow model which is relatively detailed but no other model I
>> find. I was also able to make a cube appear (7kb).
>> 
>> I am at a loss right now on what to do and any help would be amazing.
>> Thank you in advance.
>> 
>> package
>> {
>> import away3d.containers.ObjectContainer3D;
>> import away3d.containers.View3D;
>> import away3d.events.Loader3DEvent;
>> import away3d.loaders.Collada;
>> import away3d.loaders.Loader3D;
>> 
>> import flash.display.Sprite;
>> import flash.events.Event;
>> 
>> public class Main extends Sprite
>> {
>> protected var cow:ObjectContainer3D;
>> protected var view:View3D;
>> protected var i:int = 0;
>> 
>> public function Main()
>> {
>> super();
>> this.addEventListener(Event.ADDED_TO_STAGE,onAddedToStage);
>> }
>> 
>> protected function onAddedToStage(event:Event):void
>> {
>> createChildren();
>> loadModel();
>> startRendering();
>> }
>> 
>> protected function createChildren():void
>> {
>> view = new View3D({x:stage.stageWidth/2, y:stage.stageHeight/2});
>> addChild(view);
>> }
>> 
>> protected function loadModel():void
>> {
>> var loader3D:Loader3D = Collada.load("daeModel/cow.dae");
>> loader3D.addEventListener(Loader3DEvent.LOAD_SUCCESS,
>> onModelLoadSuccess);
>> }
>> 
>> protected function onModelLoadSuccess(event:Loader3DEvent):void
>> {
>> 
>> cow = event.loader.handle as ObjectContainer3D;
>> cow.scale(100);
>> cow.moveDown(1);
>> view.scene.addChild(cow);
>> }
>> 
>> protected function startRendering():void
>> {
>> addEventListener(Event.ENTER_FRAME, onRenderTick);
>> }
>> 
>> protected function onRenderTick(event:Event = null):void
>> {
>> 
>> //Render View
>> view.render();
>> 
>> //If our cow is ready - spin
>> if (cow)
>> {
>> cow.yaw(5);
>> 
>> }
>> }
>> }
>> }

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