I am working on a particle system and Away 3 doesnt have Vertex3D class, like in PV3D. I am ok with using native Vector3D class. But I want to link the Vertexes to Away objects on scene. Should I use a Mesh class? How can I access vertexes in a Mesh ? How can I assign a material to vertexes?
If not, how can link my native Vector3D objects to Away Camera and View ?
