I am working on a particle system and Away 3 doesnt have Vertex3D
class, like in PV3D.
I am ok with using native Vector3D class. But I want to link the
Vertexes to Away objects on scene. Should I use a Mesh class? How can
I access vertexes in a Mesh ? How can I assign a material to vertexes?

If not, how can link my native Vector3D objects to Away Camera and
View ?

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