As I understand, FLINT renderes the particles in Away by passing coordinates of 3D points to Away and rendering them as Sprite3D instances. The same way I can pass just coordinates of Vector3D instances in native ActionScript 3.0
On Feb 24, 12:07 pm, Michael Iv <[email protected]> wrote: > I would suggest to take a look at FLINT particle system to get an idea how > this stuff should work > > > > > > On Thu, Feb 24, 2011 at 12:06 PM, Arkadianen <[email protected]> wrote: > > I am working on a particles system and Away 3 doesnt have Vertex3D > > class, like in PV3D. > > I am ok with using native Vector3D class. But I want to link the > > Vertexes to Away viewport, I mean that my particles will be on scene > > and Camera must see them with the Away scene. Or as a separate layer, > > but it must work with Away Camera3D. > > Should I use a Mesh class? How can I access vertexes in a Mesh ? How > > can I assign a material to vertexes? > > > If not, how can link my native Vector3D objects to Away Camera and > > View ? For example, when I move Away Camera, my particles should > > change their render according to new position of the camera. > > Probably I must calculate the field of view of the Camera3D and render > > the particles separately. > > > On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote: > > > I am working on a particle system and Away 3 doesnt have Vertex3D > > > class, like in PV3D. > > > I am ok with using native Vector3D class. But I want to link the > > > Vertexes to Away objects on scene. Should I use a Mesh class? How can > > > I access vertexes in a Mesh ? How can I assign a material to vertexes? > > > > If not, how can link my native Vector3D objects to Away Camera and > > > View ? > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
