As I understand, FLINT renderes the particles in Away by passing
coordinates of 3D points to Away and rendering them as Sprite3D
instances.
The same way I can pass just coordinates of Vector3D instances in
native ActionScript 3.0


On Feb 24, 12:07 pm, Michael Iv <[email protected]> wrote:
> I would suggest to take a look at FLINT particle system to get an idea how
> this stuff should work
>
>
>
>
>
> On Thu, Feb 24, 2011 at 12:06 PM, Arkadianen <[email protected]> wrote:
> > I am working on a particles system and Away 3 doesnt have Vertex3D
> > class, like in PV3D.
> > I am ok with using native Vector3D class. But I want to link the
> > Vertexes to Away viewport, I mean that my particles will be on scene
> > and Camera must see them with the Away scene. Or as a separate layer,
> > but it must work with Away Camera3D.
> > Should I use a Mesh class? How can I access vertexes in a Mesh ? How
> > can I assign a material to vertexes?
>
> > If not, how can link my native Vector3D objects to Away Camera and
> > View ? For example, when I move Away Camera, my particles should
> > change their render according to new position of the camera.
> > Probably I must calculate the field of view of the Camera3D and render
> > the particles separately.
>
> > On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote:
> > > I am working on a particle system and Away 3 doesnt have Vertex3D
> > > class, like in PV3D.
> > > I am ok with using native Vector3D class. But I want to link the
> > > Vertexes to Away objects on scene. Should I use a Mesh class? How can
> > > I access vertexes in a Mesh ? How can I assign a material to vertexes?
>
> > > If not, how can link my native Vector3D objects to Away Camera and
> > > View ?
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

Reply via email to