I would suggest to take a look at FLINT particle system to get an idea how
this stuff should work

On Thu, Feb 24, 2011 at 12:06 PM, Arkadianen <[email protected]> wrote:

> I am working on a particles system and Away 3 doesnt have Vertex3D
> class, like in PV3D.
> I am ok with using native Vector3D class. But I want to link the
> Vertexes to Away viewport, I mean that my particles will be on scene
> and Camera must see them with the Away scene. Or as a separate layer,
> but it must work with Away Camera3D.
> Should I use a Mesh class? How can I access vertexes in a Mesh ? How
> can I assign a material to vertexes?
>
> If not, how can link my native Vector3D objects to Away Camera and
> View ? For example, when I move Away Camera, my particles should
> change their render according to new position of the camera.
> Probably I must calculate the field of view of the Camera3D and render
> the particles separately.
>
>
> On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote:
> > I am working on a particle system and Away 3 doesnt have Vertex3D
> > class, like in PV3D.
> > I am ok with using native Vector3D class. But I want to link the
> > Vertexes to Away objects on scene. Should I use a Mesh class? How can
> > I access vertexes in a Mesh ? How can I assign a material to vertexes?
> >
> > If not, how can link my native Vector3D objects to Away Camera and
> > View ?
>



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Michael Ivanov ,Programmer
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