I would suggest to take a look at FLINT particle system to get an idea how this stuff should work
On Thu, Feb 24, 2011 at 12:06 PM, Arkadianen <[email protected]> wrote: > I am working on a particles system and Away 3 doesnt have Vertex3D > class, like in PV3D. > I am ok with using native Vector3D class. But I want to link the > Vertexes to Away viewport, I mean that my particles will be on scene > and Camera must see them with the Away scene. Or as a separate layer, > but it must work with Away Camera3D. > Should I use a Mesh class? How can I access vertexes in a Mesh ? How > can I assign a material to vertexes? > > If not, how can link my native Vector3D objects to Away Camera and > View ? For example, when I move Away Camera, my particles should > change their render according to new position of the camera. > Probably I must calculate the field of view of the Camera3D and render > the particles separately. > > > On Feb 24, 12:02 pm, Arkadianen <[email protected]> wrote: > > I am working on a particle system and Away 3 doesnt have Vertex3D > > class, like in PV3D. > > I am ok with using native Vector3D class. But I want to link the > > Vertexes to Away objects on scene. Should I use a Mesh class? How can > > I access vertexes in a Mesh ? How can I assign a material to vertexes? > > > > If not, how can link my native Vector3D objects to Away Camera and > > View ? > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
