Use bounding box dimensions of the plane to calculate it's width and from there edge location is not a problem
Sent from my iPhone On Feb 23, 2011, at 5:25 PM, jens lofberg <[email protected]> wrote: > Hi (and thanks for a great tool) > I need to calculate how close to the camera I put a plane so the space > between the plane edge and the screen edge is always the same. > The size of the plane is dynamic. > > For now I start my sceen by moving my plane in z until I get the good size, > using: > > public function getScreenSize():Object { > var sessionContainer:DisplayObjectContainer = > _view.session.getContainer(_view) as DisplayObjectContainer; > var drawnObject:DisplayObject = sessionContainer.getChildAt(0); > return (drawnObject.getRect(this)) > } > > Does anyone know a Math formula doing the same thing? > Thanks > > jens lofberg > www.cubedesigners.com
