Hi Michael
This is what I do now (see my function below)
The problem is that the object has to move closer to the camera if the screensize is changing so it fits the screen. Now I move it in a loop while checking it's new size and in some cases its quite long. What I search for is a way of calculating with a formula on what distance I place the object to the camera so it fits the screen.

Thanks
jens

Le 25/02/2011 17:50, Michael Iv a écrit :
Use bounding box dimensions of the plane to calculate it's width and from there edge location is not a problem

Sent from my iPhone

On Feb 23, 2011, at 5:25 PM, jens lofberg <[email protected] <mailto:[email protected]>> wrote:

Hi (and thanks for a great tool)
I need to calculate how close to the camera I put a plane so the space between the plane edge and the screen edge is always the same.
The size of the plane is dynamic.

For now I start my sceen by moving my plane in z until I get the good size, using:

public function getScreenSize():Object {
var sessionContainer:DisplayObjectContainer = _view.session.getContainer(_view) as DisplayObjectContainer; var drawnObject:DisplayObject = sessionContainer.getChildAt(0);
           return (drawnObject.getRect(this))
}

Does anyone know a Math formula doing the same thing?
Thanks

jens lofberg
www.cubedesigners.com <http://www.cubedesigners.com>

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