Interesting experiment using Flare3D . Just tried to load a model with 76000 triangles and the engine cracks throwing Object01 - Error #3670: Buffer too big.
I hope this is their engine unique limitation. But I am curious if Away3D parsers are going to have a limit for an amount of mesh data to load? -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
