Hi Michael,

There is a limit to the buffer size that is inherent to the Molehill
API. However, engines should cope with this by separating a mesh into
several buffers. This is something that Away3D supports, and if you
run into similar problems with a particular parser in our engine,
please let us know and we will amend it straight away!


Cheers
/R



On Mar 1, 8:10 pm, Michael Iv <[email protected]> wrote:
> Interesting experiment using Flare3D . Just tried to load a model with 76000
> triangles and the engine cracks throwing
> Object01 - Error #3670: Buffer too big.
>
> I hope this is their engine unique limitation. But I am curious if Away3D
> parsers are going to have a limit for an amount of mesh data to load?
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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