soundss good!!!

2011/3/1 richardolsson <[email protected]>

> Hi Michael,
>
> There is a limit to the buffer size that is inherent to the Molehill
> API. However, engines should cope with this by separating a mesh into
> several buffers. This is something that Away3D supports, and if you
> run into similar problems with a particular parser in our engine,
> please let us know and we will amend it straight away!
>
>
> Cheers
> /R
>
>
>
> On Mar 1, 8:10 pm, Michael Iv <[email protected]> wrote:
> > Interesting experiment using Flare3D . Just tried to load a model with
> 76000
> > triangles and the engine cracks throwing
> > Object01 - Error #3670: Buffer too big.
> >
> > I hope this is their engine unique limitation. But I am curious if Away3D
> > parsers are going to have a limit for an amount of mesh data to load?
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]

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