soundss good!!! 2011/3/1 richardolsson <[email protected]>
> Hi Michael, > > There is a limit to the buffer size that is inherent to the Molehill > API. However, engines should cope with this by separating a mesh into > several buffers. This is something that Away3D supports, and if you > run into similar problems with a particular parser in our engine, > please let us know and we will amend it straight away! > > > Cheers > /R > > > > On Mar 1, 8:10 pm, Michael Iv <[email protected]> wrote: > > Interesting experiment using Flare3D . Just tried to load a model with > 76000 > > triangles and the engine cracks throwing > > Object01 - Error #3670: Buffer too big. > > > > I hope this is their engine unique limitation. But I am curious if Away3D > > parsers are going to have a limit for an amount of mesh data to load? > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > > Tel:054-4962254 > > [email protected] > > [email protected]
