is your bitmapdata using power of 2 size? 3ds supports materials, so you can define the material inside 3dmax or the original 3d editor.
Fabrice On Mar 2, 2011, at 4:41 AM, iiley Chen wrote: > Hi, thanks very much for the update, i can load the 3ds and show it on > the screen now. > But if i set a new material to the Mesh, then the model will not view. > I do something like this: > > when the model loaded: > var mesh:Mesh = ObjectContainer3D(event.resource).getChild(0); > mesh.material = new BitmapMaterial(the bitmap data); > > On 3月1日, 下午8时08分, Fabrice3D <[email protected]> wrote: >> I have added a demo code in examples >> and updated the parser >> >> Fabrice >> >> On Mar 1, 2011, at 11:29 AM, originaltomato wrote: >> >> >> >> >> >> >> >>> hey does this far/near plane problem exist in away 4.0 because i can't see >>> anything in my copies of examples but awaystats shows xxxx/0 polygons and i >>> can see that i am moving the camera around with debug (using hovercam from >>> the examples)
