is your bitmapdata using power of 2 size?
3ds supports materials, so you can define the material inside 3dmax or the 
original 3d editor.

Fabrice


On Mar 2, 2011, at 4:41 AM, iiley Chen wrote:

> Hi, thanks very much for the update, i can load the 3ds and show it on
> the screen now.
> But if i set a new material to the Mesh, then the model will not view.
> I do something like this:
> 
> when the model loaded:
> var mesh:Mesh = ObjectContainer3D(event.resource).getChild(0);
> mesh.material = new BitmapMaterial(the bitmap data);
> 
> On 3月1日, 下午8时08分, Fabrice3D <[email protected]> wrote:
>> I have added a demo code in examples
>> and updated the parser
>> 
>> Fabrice
>> 
>> On Mar 1, 2011, at 11:29 AM, originaltomato wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> hey does this far/near plane problem exist in away 4.0 because i can't see 
>>> anything in my copies of examples but awaystats shows xxxx/0 polygons and i 
>>> can see that i am moving the camera around with debug (using hovercam from 
>>> the examples)

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