MeshHelper.recenter(mesh);

properties such as scaling, recenter, custom url etc  will be added later on to 
loading system.

Fabrice

On Mar 2, 2011, at 11:37 AM, iiley Chen wrote:

> Yes, that is the problem, after i changed my picture to 1024x1024,
> then it works.
> Thanks very much!
> 
> Another question, i see the centerMeshs is a TODO in the parser, is it
> will be implemented or i should use another way?
> 
> On 3月2日, 下午5时00分, Fabrice3D <[email protected]> wrote:
>> is your bitmapdata using power of 2 size?
>> 3ds supports materials, so you can define the material inside 3dmax or the 
>> original 3d editor.
>> 
>> Fabrice
>> 
>> On Mar 2, 2011, at 4:41 AM, iiley Chen wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hi, thanks very much for the update, i can load the 3ds and show it on
>>> the screen now.
>>> But if i set a new material to the Mesh, then the model will not view.
>>> I do something like this:
>> 
>>> when the model loaded:
>>> var mesh:Mesh = ObjectContainer3D(event.resource).getChild(0);
>>> mesh.material = new BitmapMaterial(the bitmap data);
>> 
>>> On 3月1日, 下午8时08分, Fabrice3D <[email protected]> wrote:
>>>> I have added a demo code in examples
>>>> and updated the parser
>> 
>>>> Fabrice
>> 
>>>> On Mar 1, 2011, at 11:29 AM, originaltomato wrote:
>> 
>>>>> hey does this far/near plane problem exist in away 4.0 because i can't 
>>>>> see anything in my copies of examples but awaystats shows xxxx/0 polygons 
>>>>> and i can see that i am moving the camera around with debug (using 
>>>>> hovercam from the examples)

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