Yes, that is the problem, after i changed my picture to 1024x1024,
then it works.
Thanks very much!

Another question, i see the centerMeshs is a TODO in the parser, is it
will be implemented or i should use another way?

On 3月2日, 下午5时00分, Fabrice3D <[email protected]> wrote:
> is your bitmapdata using power of 2 size?
> 3ds supports materials, so you can define the material inside 3dmax or the 
> original 3d editor.
>
> Fabrice
>
> On Mar 2, 2011, at 4:41 AM, iiley Chen wrote:
>
>
>
>
>
>
>
> > Hi, thanks very much for the update, i can load the 3ds and show it on
> > the screen now.
> > But if i set a new material to the Mesh, then the model will not view.
> > I do something like this:
>
> > when the model loaded:
> > var mesh:Mesh = ObjectContainer3D(event.resource).getChild(0);
> > mesh.material = new BitmapMaterial(the bitmap data);
>
> > On 3月1日, 下午8时08分, Fabrice3D <[email protected]> wrote:
> >> I have added a demo code in examples
> >> and updated the parser
>
> >> Fabrice
>
> >> On Mar 1, 2011, at 11:29 AM, originaltomato wrote:
>
> >>> hey does this far/near plane problem exist in away 4.0 because i can't 
> >>> see anything in my copies of examples but awaystats shows xxxx/0 polygons 
> >>> and i can see that i am moving the camera around with debug (using 
> >>> hovercam from the examples)

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