Yes, that is the problem, after i changed my picture to 1024x1024, then it works. Thanks very much!
Another question, i see the centerMeshs is a TODO in the parser, is it will be implemented or i should use another way? On 3月2日, 下午5时00分, Fabrice3D <[email protected]> wrote: > is your bitmapdata using power of 2 size? > 3ds supports materials, so you can define the material inside 3dmax or the > original 3d editor. > > Fabrice > > On Mar 2, 2011, at 4:41 AM, iiley Chen wrote: > > > > > > > > > Hi, thanks very much for the update, i can load the 3ds and show it on > > the screen now. > > But if i set a new material to the Mesh, then the model will not view. > > I do something like this: > > > when the model loaded: > > var mesh:Mesh = ObjectContainer3D(event.resource).getChild(0); > > mesh.material = new BitmapMaterial(the bitmap data); > > > On 3月1日, 下午8时08分, Fabrice3D <[email protected]> wrote: > >> I have added a demo code in examples > >> and updated the parser > > >> Fabrice > > >> On Mar 1, 2011, at 11:29 AM, originaltomato wrote: > > >>> hey does this far/near plane problem exist in away 4.0 because i can't > >>> see anything in my copies of examples but awaystats shows xxxx/0 polygons > >>> and i can see that i am moving the camera around with debug (using > >>> hovercam from the examples)
