Thx Fabrice, I have found some old posts of yours dealing with this subject,
and so far using AWD instead of Obj seems to give me good results.


On Fri, Mar 4, 2011 at 23:11, Fabrice3D <[email protected]> wrote:

> thats because the handle of your obj is not a mesh but an ObjectContainer3D
> parse the e.loader.handle and loop over children, if child type is Mesh -->
> apply material
>
> Fabrice
> On Mar 4, 2011, at 7:44 PM, mika wrote:
>
> > Hi list
> >
> > I'm starting with away3d and I find mysel blocked at the beginning og my
> project.
> >
> > I can load an obj, with its associated texture :
> >
> > protected override function _createScene():void
> >         {
> >             loader = new Loader3D();
> >             loader.addOnSuccess(_onSuccess);
> >
> >             loader.loadGeometry("ballon_HiRes_ok1.obj", obj);
> >         }
> >
> > no problem, if i set another material on load, no problem :
> >
> >         protected function _onSuccess(e:Loader3DEvent):void
> >         {
> >             trace('Finished Loading: ' + e.currentTarget)
> >              mesh = loader.handle as Mesh;
> >              mesh.scale(25)
> >              mesh.y = 0;
> >              mesh.bothsides = false
> >              mesh.material = _wireMat
> >             _view.scene.addChild(mesh);
> >         }
> >
> > But, if I try to change the material after the obj is added to scene, no
> success :
> >
> >         public function changeMaterial(texture:Bitmap)
> >         {
> >             var newMat:BitmapMaterial = new
> BitmapMaterial(texture.bitmapData)
> >             obj.material = newMat
> >         }
> >
> > I have try to access the material like this :
> >
> > mesh.materialLibrary.getMaterial("1_uv-test-position.jpg").material =
> _wireMat
> >
> > but without any success.
> >
> > Help would be greatly appreciated
>
>

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