so how would one approach setting a texture say 2048x512 to a plane only 1220x400 without the texture being squished to those dimensions?
On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote: > no, unfortunately not. The features of the 4.0 mateirals are quite different > due to the implementation of GPU shaders, so it is unlikely we will see the > resurrection of TransformBitmapMaterial :( however, the functionality of > TransformBitmapMaterial will most likely be added in the material methods > sometime soon > > cheers > > Rob > > On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]> wrote: > > Is this just not written for 4 yet? > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
