so how would one approach setting a texture say 2048x512 to a plane
only 1220x400 without the texture being squished to those dimensions?

On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote:
> no, unfortunately not. The features of the 4.0 mateirals are quite different
> due to the implementation of GPU shaders, so it is unlikely we will see the
> resurrection of TransformBitmapMaterial :( however, the functionality of
> TransformBitmapMaterial will most likely be added in the material methods
> sometime soon
>
> cheers
>
> Rob
>
> On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]> wrote:
> > Is this just not written for 4 yet?
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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