thanks rob!
On Mar 7, 6:47 am, Rob Bateman <[email protected]> wrote: > you can use scaleUV() on the geometry class, although this will probably > change in future > > cheers > > Rob > > > > > > On Mon, Mar 7, 2011 at 12:32 PM, travisrimel <[email protected]> wrote: > > so how would one approach setting a texture say 2048x512 to a plane > > only 1220x400 without the texture being squished to those dimensions? > > > On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote: > > > no, unfortunately not. The features of the 4.0 mateirals are quite > > different > > > due to the implementation of GPU shaders, so it is unlikely we will see > > the > > > resurrection of TransformBitmapMaterial :( however, the functionality of > > > TransformBitmapMaterial will most likely be added in the material methods > > > sometime soon > > > > cheers > > > > Rob > > > > On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]> > > wrote: > > > > Is this just not written for 4 yet? > > > > -- > > > Rob Bateman > > > Flash Development & Consultancy > > > > [email protected] > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
