thanks rob!

On Mar 7, 6:47 am, Rob Bateman <[email protected]> wrote:
> you can use scaleUV() on the geometry class, although this will probably
> change in future
>
> cheers
>
> Rob
>
>
>
>
>
> On Mon, Mar 7, 2011 at 12:32 PM, travisrimel <[email protected]> wrote:
> > so how would one approach setting a texture say 2048x512 to a plane
> > only 1220x400 without the texture being squished to those dimensions?
>
> > On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote:
> > > no, unfortunately not. The features of the 4.0 mateirals are quite
> > different
> > > due to the implementation of GPU shaders, so it is unlikely we will see
> > the
> > > resurrection of TransformBitmapMaterial :( however, the functionality of
> > > TransformBitmapMaterial will most likely be added in the material methods
> > > sometime soon
>
> > > cheers
>
> > > Rob
>
> > > On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]>
> > wrote:
> > > > Is this just not written for 4 yet?
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [email protected]
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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