you can use scaleUV() on the geometry class, although this will probably
change in future

cheers

Rob



On Mon, Mar 7, 2011 at 12:32 PM, travisrimel <[email protected]> wrote:

> so how would one approach setting a texture say 2048x512 to a plane
> only 1220x400 without the texture being squished to those dimensions?
>
> On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote:
> > no, unfortunately not. The features of the 4.0 mateirals are quite
> different
> > due to the implementation of GPU shaders, so it is unlikely we will see
> the
> > resurrection of TransformBitmapMaterial :( however, the functionality of
> > TransformBitmapMaterial will most likely be added in the material methods
> > sometime soon
> >
> > cheers
> >
> > Rob
> >
> > On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]>
> wrote:
> > > Is this just not written for 4 yet?
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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