you can use scaleUV() on the geometry class, although this will probably change in future
cheers Rob On Mon, Mar 7, 2011 at 12:32 PM, travisrimel <[email protected]> wrote: > so how would one approach setting a texture say 2048x512 to a plane > only 1220x400 without the texture being squished to those dimensions? > > On Mar 7, 5:51 am, Rob Bateman <[email protected]> wrote: > > no, unfortunately not. The features of the 4.0 mateirals are quite > different > > due to the implementation of GPU shaders, so it is unlikely we will see > the > > resurrection of TransformBitmapMaterial :( however, the functionality of > > TransformBitmapMaterial will most likely be added in the material methods > > sometime soon > > > > cheers > > > > Rob > > > > On Sun, Mar 6, 2011 at 1:05 PM, travisrimel <[email protected]> > wrote: > > > Is this just not written for 4 yet? > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
