I get no compile time errors or exceptions, and it's positioned
onscreen.  i'm not scaling it either, but i'm updating to latest fp10
svn version to check that.

On Mar 9, 8:50 am, Darcey Lloyd <[email protected]> wrote:
> I've not looked at your code, but.....
>
> There is a bug in trunk where if you try to resize a plane (could be other
> primitives too) with any tweener it breaks. Use the branch 3.x for this, I
> remember someone saying it works there.
>
> However motion/position tweening is fine.
>
> eg.
>
> TweenLite.to(myCube,5,{x:100,y:100,z:100,rotationX:180,rotationY:180,rotati 
> onZ:180});
>
> Should work fine.
>
> D
>
> On 9 March 2011 13:42, richardolsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > I haven't looked at your code but this does not sound like an Away3D
> > issue. Are you sure that your code is not throwing errors, which stops
> > the execution from happening? Also, are you sure that you're not just
> > tweening your scene contents off of the screen, which would explain
> > the empty screen.
>
> > Cheers
> > /R
>
> > On Mar 9, 2:15 pm, Dan Loeb <[email protected]> wrote:
> > > I'm having some issues with 3.6 and TweenLite. As soon as i add a
> > > TweenLite.to(), Away3D produces a blank screen instead of showing the
> > > meshes that were apparent before.
>
> > >http://www.fileize.com/view/c19c7264-185/
>
> > > Included there is the source and models and images.

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