Did not seem to help.
On Mar 9, 9:11 am, Dan Loeb <[email protected]> wrote: > I get no compile time errors or exceptions, and it's positioned > onscreen. i'm not scaling it either, but i'm updating to latest fp10 > svn version to check that. > > On Mar 9, 8:50 am, Darcey Lloyd <[email protected]> wrote: > > > > > > > > > I've not looked at your code, but..... > > > There is a bug in trunk where if you try to resize a plane (could be other > > primitives too) with any tweener it breaks. Use the branch 3.x for this, I > > remember someone saying it works there. > > > However motion/position tweening is fine. > > > eg. > > > TweenLite.to(myCube,5,{x:100,y:100,z:100,rotationX:180,rotationY:180,rotati > > onZ:180}); > > > Should work fine. > > > D > > > On 9 March 2011 13:42, richardolsson <[email protected]> wrote: > > > > Hi, > > > > I haven't looked at your code but this does not sound like an Away3D > > > issue. Are you sure that your code is not throwing errors, which stops > > > the execution from happening? Also, are you sure that you're not just > > > tweening your scene contents off of the screen, which would explain > > > the empty screen. > > > > Cheers > > > /R > > > > On Mar 9, 2:15 pm, Dan Loeb <[email protected]> wrote: > > > > I'm having some issues with 3.6 and TweenLite. As soon as i add a > > > > TweenLite.to(), Away3D produces a blank screen instead of showing the > > > > meshes that were apparent before. > > > > >http://www.fileize.com/view/c19c7264-185/ > > > > > Included there is the source and models and images.
