Did not seem to help.

On Mar 9, 9:11 am, Dan Loeb <[email protected]> wrote:
> I get no compile time errors or exceptions, and it's positioned
> onscreen.  i'm not scaling it either, but i'm updating to latest fp10
> svn version to check that.
>
> On Mar 9, 8:50 am, Darcey Lloyd <[email protected]> wrote:
>
>
>
>
>
>
>
> > I've not looked at your code, but.....
>
> > There is a bug in trunk where if you try to resize a plane (could be other
> > primitives too) with any tweener it breaks. Use the branch 3.x for this, I
> > remember someone saying it works there.
>
> > However motion/position tweening is fine.
>
> > eg.
>
> > TweenLite.to(myCube,5,{x:100,y:100,z:100,rotationX:180,rotationY:180,rotati 
> > onZ:180});
>
> > Should work fine.
>
> > D
>
> > On 9 March 2011 13:42, richardolsson <[email protected]> wrote:
>
> > > Hi,
>
> > > I haven't looked at your code but this does not sound like an Away3D
> > > issue. Are you sure that your code is not throwing errors, which stops
> > > the execution from happening? Also, are you sure that you're not just
> > > tweening your scene contents off of the screen, which would explain
> > > the empty screen.
>
> > > Cheers
> > > /R
>
> > > On Mar 9, 2:15 pm, Dan Loeb <[email protected]> wrote:
> > > > I'm having some issues with 3.6 and TweenLite. As soon as i add a
> > > > TweenLite.to(), Away3D produces a blank screen instead of showing the
> > > > meshes that were apparent before.
>
> > > >http://www.fileize.com/view/c19c7264-185/
>
> > > > Included there is the source and models and images.

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