Thanks for that.

I have began to code and it seems I can create a plane, with a small
figure moving on it. But a walking man seems unrealistic right now.
However, I am confusing to use the camera pan. It seems there is a
panAngle previous to 3.6 but there is no such a member with the
Camera3D class. So I should use pan() instead?

On Mar 12, 2:49 pm, Don Bloomfield <[email protected]> wrote:
> Cute project. What you need is a walk cycle generated in a 3D modelling 
> program, that you then load that with animation in away3d. The alternative is 
> bones animation in away3d once youve created a skeleton-based 3d character 
> elsewhere. Neither are a cakewalk but should be possible. Hope you know a 
> reasonable amount about 3d and programming already
>
> Don
> Have a great day
>
> Sent from my iPhone
>
> On 12/03/2011, at 3:45 PM, Shuo LI <[email protected]> wrote:
>
>
>
>
>
>
>
> > Ok, thanks for your advice. But I cannot figure out how to animate a 
> > walking man... :-(
>
> > On Sat, Mar 12, 2011 at 11:33 AM, Jor3l Boa <[email protected]> wrote:
> > Hey, have to be build from ground up? there are some examples (check Away 
> > homepage) that might help you. Good luck :)
>
> > 2011/3/11 Shuo LI <[email protected]>
>
> > Hi all,
>
> > I am a new comer and I have an urging project. As part of the project
> > is to write a flash game as quickly as in one week. The main purpose
> > of our class is to push all its members with a new technology and to
> > use it asap with the help of google rather than books.
>
> > I am assigned a homework with writing a 3D flash game within one week,
> > starting with no flash background. I have learnt some basic Flash and
> > actionscript for the passing 8 hours and I just begin to try out more
> > complex scenario with awya3d. So here comes the question:
>
> > How can I create a walking figure with away3d? I am not sure whether
> > there is a tool in away3d that creates and animite such a figure. Just
> > like a man walking on the ground. I can simulate the ground new with
> > texture but I am not sure how to simulate a person on it.
>
> > Thank you very much and the project is urging :-( :-)

Reply via email to