Thanks for that. I have began to code and it seems I can create a plane, with a small figure moving on it. But a walking man seems unrealistic right now. However, I am confusing to use the camera pan. It seems there is a panAngle previous to 3.6 but there is no such a member with the Camera3D class. So I should use pan() instead?
On Mar 12, 2:49 pm, Don Bloomfield <[email protected]> wrote: > Cute project. What you need is a walk cycle generated in a 3D modelling > program, that you then load that with animation in away3d. The alternative is > bones animation in away3d once youve created a skeleton-based 3d character > elsewhere. Neither are a cakewalk but should be possible. Hope you know a > reasonable amount about 3d and programming already > > Don > Have a great day > > Sent from my iPhone > > On 12/03/2011, at 3:45 PM, Shuo LI <[email protected]> wrote: > > > > > > > > > Ok, thanks for your advice. But I cannot figure out how to animate a > > walking man... :-( > > > On Sat, Mar 12, 2011 at 11:33 AM, Jor3l Boa <[email protected]> wrote: > > Hey, have to be build from ground up? there are some examples (check Away > > homepage) that might help you. Good luck :) > > > 2011/3/11 Shuo LI <[email protected]> > > > Hi all, > > > I am a new comer and I have an urging project. As part of the project > > is to write a flash game as quickly as in one week. The main purpose > > of our class is to push all its members with a new technology and to > > use it asap with the help of google rather than books. > > > I am assigned a homework with writing a 3D flash game within one week, > > starting with no flash background. I have learnt some basic Flash and > > actionscript for the passing 8 hours and I just begin to try out more > > complex scenario with awya3d. So here comes the question: > > > How can I create a walking figure with away3d? I am not sure whether > > there is a tool in away3d that creates and animite such a figure. Just > > like a man walking on the ground. I can simulate the ground new with > > texture but I am not sure how to simulate a person on it. > > > Thank you very much and the project is urging :-( :-)
