Hey guys. A few weeks ago I was experimenting with bending primitives and the as3dmod class: http://www.nickbee.com/bend
All worked well and now I'm trying to replicate my results with loaded 3dObjects from Prefab. I'm importing my objects from as files like so: var _bendRight:Mesh; var modStackRight:ModifierStack; var bendRight:Bend; //bendRight _bendRight = new R_prongMid(_loaderScale);//R_prongMid.as class is the imported(Outputed from prefab) _bendRight.scale(_loaderScale); _bendRight.y = 110; _bendRight.x = 0; _container.addChild(_bendRight); //bend modifier modStackRight = new ModifierStack(new LibraryAway3d(), _bendRight); bendRight = new Bend(0,0); bendRight.offset = 0; // top or bottom 0 to 1 modStackRight.addModifier(bendRight); bendRight.force = .6; modStackRight.apply(); No errors are being kicked back but my object is not bending at all. If I replace my imported mesh with a cylinder primitive things bend as expected. Any ideas? THANKS!
