Hi Away3D Team,

Thanks for your awesome work on Broomstick - so inspiring to see the
demos! :)

I've been asked to put together a Molehill/Away3D demo for my company
and I need to load in an environment from Maya.

I've tried using both OBJ and AWD formats - both result in run time
errors.

>From what I can see, the OBJ file fails due to material mapping issues
(i.e the mesh loads ok, but the materials from the *.mtl file cause
errors) and the AWD file fails during parsing.

I've created issues in GoogleCode for both OBJ and AWD issues and have
attached demo projects so you can reproduce the error:
http://code.google.com/p/away3d/issues/detail?id=151
http://code.google.com/p/away3d/issues/detail?id=152

Is this the best place to create issues? Let me know if I should put
them on GIT instead.

If anyone has any pointers on how to fix these issues, I'd be happy to
try and fix and submit a patch - just not sure where to start.

Many thanks,
-Jahiro

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