Hi Away3D Team, Thanks for your awesome work on Broomstick - so inspiring to see the demos! :)
I've been asked to put together a Molehill/Away3D demo for my company and I need to load in an environment from Maya. I've tried using both OBJ and AWD formats - both result in run time errors. >From what I can see, the OBJ file fails due to material mapping issues (i.e the mesh loads ok, but the materials from the *.mtl file cause errors) and the AWD file fails during parsing. I've created issues in GoogleCode for both OBJ and AWD issues and have attached demo projects so you can reproduce the error: http://code.google.com/p/away3d/issues/detail?id=151 http://code.google.com/p/away3d/issues/detail?id=152 Is this the best place to create issues? Let me know if I should put them on GIT instead. If anyone has any pointers on how to fix these issues, I'd be happy to try and fix and submit a patch - just not sure where to start. Many thanks, -Jahiro
