Thank you for your reply. But i didn't really understand GPU is not
supported on HTC Nexus One?

On 16 March 2011 13:54, Dhiru <[email protected]> wrote:

> George, i think this will help u,
>
> http://www.ubergizmo.com/2010/01/nexus-one-review/
>
>
> On Mar 16, 4:50 pm, George Liasi <[email protected]>
> wrote:
> > I have HTC Nexus One but i don't know how to check for the GPU support.
> The
> > version of the flash player is ok.
> >
> > On 16 March 2011 13:35, Dhiru <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Have checked for the GPU support on ur phone.. or the version of flash
> > > player??
> >
> > > On Mar 16, 4:03 pm, Apollonas <[email protected]> wrote:
> > > > I have implemented an Augmented Reality application on Adobe Air for
> > > > Android. When I publish my app on the android mobile phone (Nexus
> One)
> > > > the 3D models that I have created don't appear on the screen. On
> flash
> > > > CS5 it is working fine.
> >
> > > > I have used Away3DLite engine and I have imported a 3D collada
> object.
> > > > I have also tried to publish some projects that I found online and I
> > > > checked if the the 3D model appears on the screen but it doesn't show
> > > > it either.
> >
> > > > Does anyone know how the 3D Models that I have imported in my project
> > > > using Away3DLite can be visible when I publish the application on the
> > > > android phone?
> >
> > > > Some extra stuff be usefull:
> >
> > > > I'm using GPU rendering
> > > > A also using a combination of the following softwares in order to
> > > > create my AR application:
> >
> > > > FLARToolkit
> > > > FLARManager
> > > > Away3DLite
> > > > I have created one 3D Model on 3DS MAX and another one on Maya 2010.
> >
> > > > I will really appreciate any advice i can get from you.
> >
> > > > Thank you
>

Reply via email to