Thank you for your reply. But i didn't really understand GPU is not supported on HTC Nexus One?
On 16 March 2011 13:54, Dhiru <[email protected]> wrote: > George, i think this will help u, > > http://www.ubergizmo.com/2010/01/nexus-one-review/ > > > On Mar 16, 4:50 pm, George Liasi <[email protected]> > wrote: > > I have HTC Nexus One but i don't know how to check for the GPU support. > The > > version of the flash player is ok. > > > > On 16 March 2011 13:35, Dhiru <[email protected]> wrote: > > > > > > > > > > > > > > > > > Have checked for the GPU support on ur phone.. or the version of flash > > > player?? > > > > > On Mar 16, 4:03 pm, Apollonas <[email protected]> wrote: > > > > I have implemented an Augmented Reality application on Adobe Air for > > > > Android. When I publish my app on the android mobile phone (Nexus > One) > > > > the 3D models that I have created don't appear on the screen. On > flash > > > > CS5 it is working fine. > > > > > > I have used Away3DLite engine and I have imported a 3D collada > object. > > > > I have also tried to publish some projects that I found online and I > > > > checked if the the 3D model appears on the screen but it doesn't show > > > > it either. > > > > > > Does anyone know how the 3D Models that I have imported in my project > > > > using Away3DLite can be visible when I publish the application on the > > > > android phone? > > > > > > Some extra stuff be usefull: > > > > > > I'm using GPU rendering > > > > A also using a combination of the following softwares in order to > > > > create my AR application: > > > > > > FLARToolkit > > > > FLARManager > > > > Away3DLite > > > > I have created one 3D Model on 3DS MAX and another one on Maya 2010. > > > > > > I will really appreciate any advice i can get from you. > > > > > > Thank you >
