I agree that Collada is not the best runtime format. However, other than FBX, it's still the best translation format to get content in to a 3d engine in a reliable and feature-rich fashion.
The format is ZIP compressed, and a possible 7z compression variation would perform better. Transfer of the compressed format isn't too much of a concern. - j On Mar 16, 2011, at 8:33 AM, Fabrice3D wrote: > I would really appreciate if Away3D team will not ruin Collada. > > Just don't worry, the format breaks often enough on its own. We'll try our > best to make a parser following the latest specs 1.4. > Unless its for dev purposes, you should avoid use this format for runtime. > The more meshes definition will increase, the less this format will > be a suitable solution for web or mobile (if it ever was ). > >> It would cost a lot to convert all the models because I don't do it myself. > Prefab --> free > drop/load model, export --> easy & free > > Fabrice > > On Mar 16, 2011, at 2:41 AM, Taro App wrote: > >> pcarret, if you really need a Collada loader for Broomstick now, you >> could use ASCollada. ASCollada's parser code is independent of 3D >> engine. You just need a class to map ASCollada classes to Broomstick >> classes. I already wrote such a class that works, so I could share it >> if you need it. It only supports geometries and materials, and doesn't >> support animations, though, because it's just a hack and I don't need >> them. (ASCollada itself supports animations.) >> >> For new projects, I'd choose formats other than Collada, but I already >> have many Collada models for my application with longevity, developed >> with PaperVision3D. It would cost a lot to convert all the models >> because I don't do it myself. I'm planning to port my application to >> Broomstick, so I would really appreciate if Away3D team will not ruin >> Collada. Please! m(_ _)m >> >> >> >> On Wed, Mar 16, 2011 at 3:58 AM, Dave <[email protected]> wrote: >>> It definitely is. IMO, Collada is more for quick prototyping and not >>> "final pipelines". I don't necessarily care if the implementation is >>> fast. As long as its got good coverage. Any chance that you can get >>> ascollada duct-taped on the side of away3d, like papervision had it? >>> >>> On Mar 15, 11:45 am, pcarret <[email protected]> wrote: >>>> Collada is very very hard to implement. For sure. >
