pcarret, if you really need a Collada loader for Broomstick now, you could use ASCollada. ASCollada's parser code is independent of 3D engine. You just need a class to map ASCollada classes to Broomstick classes. I already wrote such a class that works, so I could share it if you need it. It only supports geometries and materials, and doesn't support animations, though, because it's just a hack and I don't need them. (ASCollada itself supports animations.)
For new projects, I'd choose formats other than Collada, but I already have many Collada models for my application with longevity, developed with PaperVision3D. It would cost a lot to convert all the models because I don't do it myself. I'm planning to port my application to Broomstick, so I would really appreciate if Away3D team will not ruin Collada. Please! m(_ _)m On Wed, Mar 16, 2011 at 3:58 AM, Dave <[email protected]> wrote: > It definitely is. IMO, Collada is more for quick prototyping and not > "final pipelines". I don't necessarily care if the implementation is > fast. As long as its got good coverage. Any chance that you can get > ascollada duct-taped on the side of away3d, like papervision had it? > > On Mar 15, 11:45 am, pcarret <[email protected]> wrote: >> Collada is very very hard to implement. For sure.
