pcarret, if you really need a Collada loader for Broomstick now, you
could use ASCollada. ASCollada's parser code is independent of 3D
engine. You just need a class to map ASCollada classes to Broomstick
classes. I already wrote such a class that works, so I could share it
if you need it. It only supports geometries and materials, and doesn't
support animations, though, because it's just a hack and I don't need
them. (ASCollada itself supports animations.)

For new projects, I'd choose formats other than Collada, but I already
have many Collada models for my application with longevity, developed
with PaperVision3D. It would cost a lot to convert all the models
because I don't do it myself. I'm planning to port my application to
Broomstick, so I would really appreciate if Away3D team will not ruin
Collada. Please! m(_ _)m



On Wed, Mar 16, 2011 at 3:58 AM, Dave <[email protected]> wrote:
> It definitely is.  IMO, Collada is more for quick prototyping and not
> "final pipelines".  I don't necessarily care if the implementation is
> fast.  As long as its got good coverage.  Any chance that you can get
> ascollada duct-taped on the side of away3d, like papervision had it?
>
> On Mar 15, 11:45 am, pcarret <[email protected]> wrote:
>> Collada is very very hard to implement. For sure.

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