Taro App... I am writing the same glue code for ASCollada right now. I need animations, skins, skeleton, etc. If I get something working beyond geom and materials, I will try to figure out how to post it.
-Dave On Mar 15, 6:41 pm, Taro App <[email protected]> wrote: > pcarret, if you really need a Collada loader for Broomstick now, you > could use ASCollada. ASCollada's parser code is independent of 3D > engine. You just need a class to map ASCollada classes to Broomstick > classes. I already wrote such a class that works, so I could share it > if you need it. It only supports geometries and materials, and doesn't > support animations, though, because it's just a hack and I don't need > them. (ASCollada itself supports animations.) > > For new projects, I'd choose formats other than Collada, but I already > have many Collada models for my application with longevity, developed > with PaperVision3D. It would cost a lot to convert all the models > because I don't do it myself. I'm planning to port my application to > Broomstick, so I would really appreciate if Away3D team will not ruin > Collada. Please! m(_ _)m > > > > > > > > On Wed, Mar 16, 2011 at 3:58 AM, Dave <[email protected]> wrote: > > It definitely is. IMO, Collada is more for quick prototyping and not > > "final pipelines". I don't necessarily care if the implementation is > > fast. As long as its got good coverage. Any chance that you can get > > ascollada duct-taped on the side of away3d, like papervision had it? > > > On Mar 15, 11:45 am, pcarret <[email protected]> wrote: > >> Collada is very very hard to implement. For sure.
