Taro App...

I am writing the same glue code for ASCollada right now. I need
animations, skins, skeleton, etc. If I get something working beyond
geom and materials, I will try to figure out how to post it.

-Dave

On Mar 15, 6:41 pm, Taro App <[email protected]> wrote:
> pcarret, if you really need a Collada loader for Broomstick now, you
> could use ASCollada. ASCollada's parser code is independent of 3D
> engine. You just need a class to map ASCollada classes to Broomstick
> classes. I already wrote such a class that works, so I could share it
> if you need it. It only supports geometries and materials, and doesn't
> support animations, though, because it's just a hack and I don't need
> them. (ASCollada itself supports animations.)
>
> For new projects, I'd choose formats other than Collada, but I already
> have many Collada models for my application with longevity, developed
> with PaperVision3D. It would cost a lot to convert all the models
> because I don't do it myself. I'm planning to port my application to
> Broomstick, so I would really appreciate if Away3D team will not ruin
> Collada. Please! m(_ _)m
>
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> On Wed, Mar 16, 2011 at 3:58 AM, Dave <[email protected]> wrote:
> > It definitely is.  IMO, Collada is more for quick prototyping and not
> > "final pipelines".  I don't necessarily care if the implementation is
> > fast.  As long as its got good coverage.  Any chance that you can get
> > ascollada duct-taped on the side of away3d, like papervision had it?
>
> > On Mar 15, 11:45 am, pcarret <[email protected]> wrote:
> >> Collada is very very hard to implement. For sure.

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