I'm not completely sure about this, but a quick survey of the code
leads me to believe that isInFrustum in BoundingSphere or
AxisAlignedBoundingBox is being used.  It doesn't look like Away3D,
for optimization reasons, is using mesh data for culling.  It's using
bounding volumes, which is a good idea.

It's very possible that the new mesh position you applied hasn't been
applied to the bounding volume - and that would give you the symptoms
you are seeing.

-Dave

On Mar 16, 8:59 am, John Brookes <[email protected]> wrote:
> Better examplehttp://www.shrewballooba.co.uk/bs2/
>
> Both cylinders position is the origin. Both have the vertices.z +1000
> So they would be in the exact same position.
> Onload one of the cylinders has MeshHelper.recenter(cylinderMesh)
>
> Both have rotation on the enter frame.
>
> Notice the center one (one with recenter) disapears when the other is
> offscreen.

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