I replied already, but it didn't seem to go through.  Trying again.
Hoping I don't get a double post.

I suspect that repositioning your mesh is not moving your associated
bounding volume.  Away3D (rightfully so) is optimizing its entity
culling by using bounding volumes.

-Dave

On Mar 16, 8:59 am, John Brookes <[email protected]> wrote:
> Better examplehttp://www.shrewballooba.co.uk/bs2/
>
> Both cylinders position is the origin. Both have the vertices.z +1000
> So they would be in the exact same position.
> Onload one of the cylinders has MeshHelper.recenter(cylinderMesh)
>
> Both have rotation on the enter frame.
>
> Notice the center one (one with recenter) disapears when the other is
> offscreen.

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