I replied already, but it didn't seem to go through. Trying again. Hoping I don't get a double post.
I suspect that repositioning your mesh is not moving your associated bounding volume. Away3D (rightfully so) is optimizing its entity culling by using bounding volumes. -Dave On Mar 16, 8:59 am, John Brookes <[email protected]> wrote: > Better examplehttp://www.shrewballooba.co.uk/bs2/ > > Both cylinders position is the origin. Both have the vertices.z +1000 > So they would be in the exact same position. > Onload one of the cylinders has MeshHelper.recenter(cylinderMesh) > > Both have rotation on the enter frame. > > Notice the center one (one with recenter) disapears when the other is > offscreen.
