Something is seriously messed up with Google Groups. This reply was written first and appeared ~7 hrs hours after I wrote it.
-Dave On Mar 16, 9:28 am, Dave <[email protected]> wrote: > I'm not completely sure about this, but a quick survey of the code > leads me to believe that isInFrustum in BoundingSphere or > AxisAlignedBoundingBox is being used. It doesn't look like Away3D, > for optimization reasons, is using mesh data for culling. It's using > bounding volumes, which is a good idea. > > It's very possible that the new mesh position you applied hasn't been > applied to the bounding volume - and that would give you the symptoms > you are seeing. > > -Dave > > On Mar 16, 8:59 am, John Brookes <[email protected]> wrote: > > > > > > > > > Better examplehttp://www.shrewballooba.co.uk/bs2/ > > > Both cylinders position is the origin. Both have the vertices.z +1000 > > So they would be in the exact same position. > > Onload one of the cylinders has MeshHelper.recenter(cylinderMesh) > > > Both have rotation on the enter frame. > > > Notice the center one (one with recenter) disapears when the other is > > offscreen.
