Something is seriously messed up with Google Groups. This reply was
written first and appeared ~7 hrs hours after I wrote it.

-Dave

On Mar 16, 9:28 am, Dave <[email protected]> wrote:
> I'm not completely sure about this, but a quick survey of the code
> leads me to believe that isInFrustum in BoundingSphere or
> AxisAlignedBoundingBox is being used.  It doesn't look like Away3D,
> for optimization reasons, is using mesh data for culling.  It's using
> bounding volumes, which is a good idea.
>
> It's very possible that the new mesh position you applied hasn't been
> applied to the bounding volume - and that would give you the symptoms
> you are seeing.
>
> -Dave
>
> On Mar 16, 8:59 am, John Brookes <[email protected]> wrote:
>
>
>
>
>
>
>
> > Better examplehttp://www.shrewballooba.co.uk/bs2/
>
> > Both cylinders position is the origin. Both have the vertices.z +1000
> > So they would be in the exact same position.
> > Onload one of the cylinders has MeshHelper.recenter(cylinderMesh)
>
> > Both have rotation on the enter frame.
>
> > Notice the center one (one with recenter) disapears when the other is
> > offscreen.

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