This is my first big project with Away3D, so I'm still learning the ropes. I'm hoping there's some small detail I'm missing that is making my program ignore the fact that it can use the GPU.
Here's a link to the game: http://positlabs.com/files/code/crossBaller/bin/index.html Controls: WASD to move SPACE to shoot CLICK AND DRAG to look around There's nothing super complex going on here, but the game makes my CPU usage jump to 90-100%, and the framerate is terrible. I compared it to the CPU usage when I run the shallow water simulation ( http://infiniteturtles.co.uk/projects/away3d/broomstick/ShallowWaterDemo.html ), and it's a huge difference. When i run the sim, my CPU hovers around 30%. I tried disabling the physics engine, removing the fence, removing the environment sphere...and nothing makes a difference. I've uploaded the source here: http://positlabs.com/files/code/crossBaller/src/ And it's available for download as a rar: http://positlabs.com/files/code/crossBaller/CrossBaller.rar And if my computer is on when you play the game, you can get some friends in on the action ( type login.yourUserName in the chat box to connect to the server )...but the game is super slow, and not finished. If you're interested in learning how to set up a multiplayer game(http://www.smartfoxserver.com/), feel free to use my code.
