wmode direct is missing
On Mar 17, 2011, at 6:29 PM, Josh Beckwith wrote:

> This is my first big project with Away3D, so I'm still learning the
> ropes. I'm hoping there's some small detail I'm missing that is making
> my program ignore the fact that it can use the GPU.
> 
> Here's a link to the game: 
> http://positlabs.com/files/code/crossBaller/bin/index.html
> 
> Controls:
> WASD to move
> SPACE to shoot
> CLICK AND DRAG to look around
> 
> There's nothing super complex going on here, but the game makes my CPU
> usage jump to 90-100%, and the framerate is terrible.
> 
> I compared it to the CPU usage when I run the shallow water simulation
> ( 
> http://infiniteturtles.co.uk/projects/away3d/broomstick/ShallowWaterDemo.html
> ), and it's a huge difference. When i run the sim, my CPU hovers
> around 30%.
> 
> I tried disabling the physics engine, removing the fence, removing the
> environment sphere...and nothing makes a difference.
> 
> I've uploaded the source here: 
> http://positlabs.com/files/code/crossBaller/src/
> And it's available for download as a rar:
> http://positlabs.com/files/code/crossBaller/CrossBaller.rar
> 
> And if my computer is on when you play the game, you can get some
> friends in on the action ( type login.yourUserName in the chat box to
> connect to the server )...but the game is super slow, and not
> finished.
> 
> If you're interested in learning how to set up a multiplayer
> game(http://www.smartfoxserver.com/), feel free to use my code.

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