Amazing! Is there some way to set that parameter in actionscript?
Thanks for the help! On Mar 17, 10:40 am, Fabrice3D <[email protected]> wrote: > var flashvars = {}; > var params = {}; > params.quality = "high"; > params.bgcolor = "#ffffff"; > params.allowscriptaccess = "sameDomain"; > params.allowfullscreen = "true"; > params.wmode = "direct"; <----- this one says: engage warpspeed > please > > On Mar 17, 2011, at 6:29 PM, Josh Beckwith wrote: > > > > > > > > > This is my first big project with Away3D, so I'm still learning the > > ropes. I'm hoping there's some small detail I'm missing that is making > > my program ignore the fact that it can use the GPU. > > > Here's a link to the > > game:http://positlabs.com/files/code/crossBaller/bin/index.html > > > Controls: > > WASD to move > > SPACE to shoot > > CLICK AND DRAG to look around > > > There's nothing super complex going on here, but the game makes my CPU > > usage jump to 90-100%, and the framerate is terrible. > > > I compared it to the CPU usage when I run the shallow water simulation > > (http://infiniteturtles.co.uk/projects/away3d/broomstick/ShallowWaterD... > > ), and it's a huge difference. When i run the sim, my CPU hovers > > around 30%. > > > I tried disabling the physics engine, removing the fence, removing the > > environment sphere...and nothing makes a difference. > > > I've uploaded the source > > here:http://positlabs.com/files/code/crossBaller/src/ > > And it's available for download as a rar: > >http://positlabs.com/files/code/crossBaller/CrossBaller.rar > > > And if my computer is on when you play the game, you can get some > > friends in on the action ( type login.yourUserName in the chat box to > > connect to the server )...but the game is super slow, and not > > finished. > > > If you're interested in learning how to set up a multiplayer > > game(http://www.smartfoxserver.com/), feel free to use my code.
