Amazing!

Is there some way to set that parameter in actionscript?

Thanks for the help!

On Mar 17, 10:40 am, Fabrice3D <[email protected]> wrote:
>   var flashvars = {};
>             var params = {};
>             params.quality = "high";
>             params.bgcolor = "#ffffff";
>             params.allowscriptaccess = "sameDomain";
>             params.allowfullscreen = "true";
>             params.wmode = "direct";  <----- this one says: engage warpspeed 
> please
>
> On Mar 17, 2011, at 6:29 PM, Josh Beckwith wrote:
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> > This is my first big project with Away3D, so I'm still learning the
> > ropes. I'm hoping there's some small detail I'm missing that is making
> > my program ignore the fact that it can use the GPU.
>
> > Here's a link to the 
> > game:http://positlabs.com/files/code/crossBaller/bin/index.html
>
> > Controls:
> > WASD to move
> > SPACE to shoot
> > CLICK AND DRAG to look around
>
> > There's nothing super complex going on here, but the game makes my CPU
> > usage jump to 90-100%, and the framerate is terrible.
>
> > I compared it to the CPU usage when I run the shallow water simulation
> > (http://infiniteturtles.co.uk/projects/away3d/broomstick/ShallowWaterD...
> > ), and it's a huge difference. When i run the sim, my CPU hovers
> > around 30%.
>
> > I tried disabling the physics engine, removing the fence, removing the
> > environment sphere...and nothing makes a difference.
>
> > I've uploaded the source 
> > here:http://positlabs.com/files/code/crossBaller/src/
> > And it's available for download as a rar:
> >http://positlabs.com/files/code/crossBaller/CrossBaller.rar
>
> > And if my computer is on when you play the game, you can get some
> > friends in on the action ( type login.yourUserName in the chat box to
> > connect to the server )...but the game is super slow, and not
> > finished.
>
> > If you're interested in learning how to set up a multiplayer
> > game(http://www.smartfoxserver.com/), feel free to use my code.

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