The data stored in the awd file is the tree. It defines a precalculated space 
in which you can add models into as you please. 

Fabrice

On Mar 21, 2011, at 18:05, mastrobardo <[email protected]> wrote:

> hi all guys , im a total noob with away 3d , and i have some questions
> (if they are stupids , forgive me) ...
> 1. first of all : BSPTreeCollider : i coding a racegame ( a prototype
> for now) , and i found some resource here and there , on prefab usage
> etc etc ... the question is : Can i initialize an empty tree(without
> any prefab file) , and add objects later? Cause the compiler , when i
> try , fail on adding a null object... to be clear:
> 
> usually ( on every posts i saw around) , everyone make so :
> 
>    _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> images/"}));
>    _view.scene.addChild(_tree);
> 
> 
> but can i do something like :
> 
> _tree = new BSPTree();
> _view.scene.addChild(_tree);
> var s:Sphere = new Sphere( { radius:500 , y: -500 } );
> s.collider = true;
> _tree.addChild(s);
> 
> this is really driving me crazy , any helps really appreciated.

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