tnx for the reply .... so , to have a 'clean' tree , what is the best
solution ? Export a big blank cube (is it possible to export it
without texture?) an 'limit , and then add , or add object directly in
prefab?

On Mar 21, 7:06 pm, Fabrice3D <[email protected]> wrote:
> The data stored in the awd file is the tree. It defines a precalculated space 
> in which you can add models into as you please.
>
> Fabrice
>
> On Mar 21, 2011, at 18:05, mastrobardo <[email protected]> wrote:
>
> > hi all guys , im a total noob with away 3d , and i have some questions
> > (if they are stupids , forgive me) ...
> > 1. first of all : BSPTreeCollider : i coding a racegame ( a prototype
> > for now) , and i found some resource here and there , on prefab usage
> > etc etc ... the question is : Can i initialize an empty tree(without
> > any prefab file) , and add objects later? Cause the compiler , when i
> > try , fail on adding a null object... to be clear:
>
> > usually ( on every posts i saw around) , everyone make so :
>
> >    _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> > images/"}));
> >    _view.scene.addChild(_tree);
>
> > but can i do something like :
>
> > _tree = new BSPTree();
> > _view.scene.addChild(_tree);
> > var s:Sphere = new Sphere( { radius:500 , y: -500 } );
> > s.collider = true;
> > _tree.addChild(s);
>
> > this is really driving me crazy , any helps really appreciated.
>
>

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