tnx for the reply .... so , to have a 'clean' tree , what is the best solution ? Export a big blank cube (is it possible to export it without texture?) an 'limit , and then add , or add object directly in prefab?
On Mar 21, 7:06 pm, Fabrice3D <[email protected]> wrote: > The data stored in the awd file is the tree. It defines a precalculated space > in which you can add models into as you please. > > Fabrice > > On Mar 21, 2011, at 18:05, mastrobardo <[email protected]> wrote: > > > hi all guys , im a total noob with away 3d , and i have some questions > > (if they are stupids , forgive me) ... > > 1. first of all : BSPTreeCollider : i coding a racegame ( a prototype > > for now) , and i found some resource here and there , on prefab usage > > etc etc ... the question is : Can i initialize an empty tree(without > > any prefab file) , and add objects later? Cause the compiler , when i > > try , fail on adding a null object... to be clear: > > > usually ( on every posts i saw around) , everyone make so : > > > _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./ > > images/"})); > > _view.scene.addChild(_tree); > > > but can i do something like : > > > _tree = new BSPTree(); > > _view.scene.addChild(_tree); > > var s:Sphere = new Sphere( { radius:500 , y: -500 } ); > > s.collider = true; > > _tree.addChild(s); > > > this is really driving me crazy , any helps really appreciated. > >
