i want to dinamically add objects , dont want to rely on a static
model for collisions.
My goal is a car race , where i generate streets and obstacle
dinamically : so i will use 'pieces' of track (curve left ,
straight ,trees , guardrail , rocks etc), to compose the circuit. So ,
i need an empty tree in wich i add my stuff.
Ill try the 'empty cube' method , ill post here the results , tnx.

On Mar 22, 11:24 am, Fabrice3D <[email protected]> wrote:
> Yes that would work, but what's the point?
> Why don't you explain first what you want to do?
>
> Fabrice
> On Mar 22, 2011, at 9:50 AM, mastrobardo wrote:
>
> > tnx for the reply .... so , to have a 'clean' tree , what is the best
> > solution ? Export a big blank cube (is it possible to export it
> > without texture?) an 'limit , and then add , or add object directly in
> > prefab?
>
> > On Mar 21, 7:06 pm, Fabrice3D <[email protected]> wrote:
> >> The data stored in the awd file is the tree. It defines a precalculated 
> >> space in which you can add models into as you please.
>
> >> Fabrice
>
> >> On Mar 21, 2011, at 18:05, mastrobardo <[email protected]> wrote:
>
> >>> hi all guys , im a total noob with away 3d , and i have some questions
> >>> (if they are stupids , forgive me) ...
> >>> 1. first of all : BSPTreeCollider : i coding a racegame ( a prototype
> >>> for now) , and i found some resource here and there , on prefab usage
> >>> etc etc ... the question is : Can i initialize an empty tree(without
> >>> any prefab file) , and add objects later? Cause the compiler , when i
> >>> try , fail on adding a null object... to be clear:
>
> >>> usually ( on every posts i saw around) , everyone make so :
>
> >>>    _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"./
> >>> images/"}));
> >>>    _view.scene.addChild(_tree);
>
> >>> but can i do something like :
>
> >>> _tree = new BSPTree();
> >>> _view.scene.addChild(_tree);
> >>> var s:Sphere = new Sphere( { radius:500 , y: -500 } );
> >>> s.collider = true;
> >>> _tree.addChild(s);
>
> >>> this is really driving me crazy , any helps really appreciated.
>
>

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