I had clipping/Sprite3D problems on a particular project many months ago and I don't think I ever found a solution. No one responded to my post either except you about 9 months later :( Sprite3Ds also had/have an interesting behavior with wireColor materials in that the sprite square will get a wire outline if it is visibly in front of a wireframe material mesh.
Actually to be perfectly honest, a lot of my posts here have no replies and the only accepted bugs are ones that the away3d developers posted. I know they are busy and everything, but I wouldn't mind going through the bug reports and at least confirming them. I am not saying that I would know how to fix them though. I wish Away3D had an actual forum rather than this mailing list thing so we could at least tell if people read the posts... http://groups.google.com/group/away3d-dev/browse_thread/thread/1fed012dafd7cbf/082ce98ae4fc979f?lnk=gst&q=camera+lookAt+0#082ce98ae4fc979f http://groups.google.com/group/away3d-dev/browse_thread/thread/097f7f439a321873 On Mar 24, 1:55 am, xcx <[email protected]> wrote: > I need particles for my demo and I would like to render particles with > sprites. However I also need Fustrum Clipping and sprites are gone if > I turn clipping on. However there is work around by turning > objectCulling off, but this cause some problems with clipping. > > In this example I have turn objectCulling off so sprites are rendered, > but submarine now has some clipping > problems.http://www.verajankorva.com/liquid/code/build006b/code/build006/bin/L... > > Any ways to get those sprites working with clipping?
